You are previewing International Journal of Virtual and Personal Learning Environments (IJVPLE) Volume 5, Issue 2.
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International Journal of Virtual and Personal Learning Environments (IJVPLE) Volume 5, Issue 2

Book Description

The International Journal of Virtual and Personal Learning Environments (IJVPLE) provides readers with comprehensive coverage of developments in learning technologies for an international readership of educators, technologists, and trainers. The journal is a primary source for academics, professionals, corporate trainers, and policy makers in information and communication technologies. The journal publishes high quality contributions (papers, book reviews) on a range of fields associated with Course Management Systems (CMS), Learning Management Systems (LMS), Virtual Learning Environments (VLE), Social Networking Sites (SNS), Personalized Learning Environments (PLE), and 3D virtual worlds, including for example Second Life (SL). Articles published in the journal cover education and training, concentrating on the theory, application, and development of learning technologies. There is a particular interest in the application of new and emerging information and communication technologies in education and training.

This issue contains the following articles:

  • The Inquiry, Communication, Construction and Expression (ICCE) Framework for Understanding Learning Experiences in Games
  • Distance Learning for Students with Special Needs through 3D Virtual Learning
  • Massive Multiplayer Online Role Playing Games and Interaction: A Measurable Model of Interaction for Online Learning
  • Development of an Interactive Immersion Environment for Engendering Understanding about Nanotechnology: Concept, Construction, and Implementation
  • Teaching Science with Web-Based Inquiry Projects: An Exploratory Investigation
  • Fifth Graders' Flow Experience in a Digital Game-Based Science Learning Environment

Table of Contents

  1. Cover
  2. Masthead
  3. Call For Articles
  4. Special Issue on Education and Poverty:
    1. INTRODUCTION
    2. PAPER SUMMARIES
    3. TYPES OF INTERACTION
    4. CONCLUSION
    5. REFERENCES
  5. The Inquiry, Communication, Construction and Expression (ICCE) Framework for Understanding Learning Experiences in Games
    1. ABSTRACT
    2. INTRODUCTION
    3. FRAMEWORKS FOR EVALUATING GAMES
    4. THE INQUIRY COMMUNICATION CONSTRUCTION AND EXPRESSION (ICCE) FRAMEWORK
    5. METHODS
    6. DATA ANALYSIS
    7. RESULTS
    8. DISCUSSION
    9. CONCLUSION AND IMPLICATIONS
    10. REFERENCES
    11. ENDNOTES
  6. Distance Learning for Students with Special Needs through 3D Virtual Learning
    1. ABSTRACT
    2. INTRODUCTION
    3. CONCEPTUAL FRAMEWORK
    4. THE iSOCIAL EXPERIENCE
    5. CHALLENGES IN DEVELOPING iSOCIAL
    6. RESEARCH OBJECTIVES
    7. IMPORTANCE
    8. ACKNOWLEDGMENT
    9. REFERENCES
  7. Massive Multiplayer Online Role Playing Games and Interaction:
    1. ABSTRACT
    2. INTRODUCTION
    3. MATERIALS
    4. RESULTS AND ANALYSIS
    5. CONCLUSION
    6. REFERENCES
  8. Development of an Interactive Immersion Environment for Engendering Understanding about Nanotechnology:
    1. ABSTRACT
    2. THEORETICAL BACKGROUND AND RATIONALE
    3. PURPOSE AND RESEARCH QUESTIONS
    4. METHODS
    5. RESULTS AND DISCUSSION
    6. CONCLUSION AND IMPLICATIONS
    7. ACKNOWLEDGMENT
    8. REFERENCES
  9. Teaching Science with Web-Based Inquiry Projects:
    1. ABSTRACT
    2. INTRODUCTION
    3. RESEARCH DESIGN
    4. RESULTS AND DISCUSSION
    5. EDUCATIONAL SIGNIFICANCE
    6. REFERENCES
  10. Fifth Graders' Flow Experience in a Digital Game-Based Science Learning Environment
    1. ABSTRACT
    2. INTRODUCTION
    3. LITERATURE REVIEW AND THEORETICAL FRAMEWORK
    4. RESEARCH METHOD
    5. DATA ANALYSIS AND FINDINGS
    6. CONCLUSION AND IMPLICATIONS
    7. ACKNOWLEDGMENT
    8. REFERENCES
    9. APPENDIX B
    10. APPENDIX C
    11. APPENDIX D
  11. Call For Articles