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International Journal of Game-Based Learning (IJGBL) Volume 4, Issue 2

Book Description

The International Journal of Game-Based Learning (IJGBL) is devoted to the theoretical and empirical understanding of game-based learning. To achieve this aim, the journal publishes theoretical manuscripts, empirical studies, and literature reviews. The journal publishes this multidisciplinary research from fields that explore the cognitive and psychological aspects that underpin successful educational video games. The target audience of the journal is composed of professionals and researchers working in the fields of educational games development, e-learning, technology-enhanced education, multimedia, educational psychology, and information technology. IJGBL promotes an in-depth understanding of the multiple factors and challenges inherent to the design and integration of Game-Based Learning environments.

This issue contains the following articles:

  • Minecraft as a Creative Tool: A Case Study
  • Motivation Monitoring and Assessment Extension for Input-Process-Outcome Game Model
  • Modeling the Player: Predictability of the Models of Bartle and Kolb Based on NEO-FFI (Big5) and the Implications for Game Based Learning
  • Modeling Gameplay Enjoyment, Goal Orientations, and Individual Characteristics
  • Exploratory Play in Simulation Sandbox Games: A Review of What We Know About Why Players Act Crazy