You are previewing International Journal of Creative Interfaces and Computer Graphics (IJCICG) Volume 5, Issue 2.
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International Journal of Creative Interfaces and Computer Graphics (IJCICG) Volume 5, Issue 2

Book Description

The International Journal of Creative Interfaces and Computer Graphics (IJCICG) provides coverage of the most innovative and cutting-edge computer graphics and interfaces. IJCICG focuses on the latest visual technologies that raise the bar for novelty, aesthetic beauty, sophistication, and utility. This scholarly resource encompasses the pragmatic and research aspects surrounding the design and creation of effective, novel, visual interfaces in support of creativity and productivity. This journal presents research that shows new ways of representing and interacting with information on desktops, mobile devices, and public and virtual spaces.

This issue contains the following articles:

  • Beyond the Visual in Urban Interactive Interfaces: Dialogue and Social Transformation
  • Continuous Line Drawings and Designs
  • Visualizations in Time for a New Look at the Movies
  • Detecting Bias on Aesthetic Image Datasets
  • Virtual Reality as Analgesia: An Alternative Approach for Managing Chronic Pain
  • NUVE: Resizing the Digital Gesture

Table of Contents

  1. Cover
  2. Masthead
  3. Call For Articles
  4. Special Issue on Advances in Creative Interfaces and Digital Arts
    1. SCIENTIFIC COMMITTEE REVIEWERS
  5. Beyond the Visual in Urban Interactive Interfaces:
    1. ABSTRACT
    2. 1. INTRODUCTION
    3. 2. THE DIALECTICS OF SPECTACLE AND EXPERIENCE
    4. 3. FUNCTIONAL AND PLAYFUL INTERACTIONS
    5. 4. DISTINGUISHING INTERFACE AND INTERACTION: REACTIVE, PROACTIVE AND DIALOGICAL
    6. 5. ENHANCING PRESENCE: BEYOND REPRESENTATION TOWARDS REMOTE ACTUATION
    7. 6. CONCLUSION: BEYOND THE VISUAL TOWARDS REMOTE PHYSICAL ACTION
    8. ACKNOWLEDGMENT
    9. REFERENCES
  6. Continuous Line Drawings and Designs
    1. ABSTRACT
    2. 1. INTRODUCTION
    3. 2. RELATED WORK
    4. 3. CONTINUOUS LINE DRAWING ALGORITHM
    5. 4. CLD DESIGNS
    6. 5. GUIDING CLD DESIGNS WITH IMAGE INPUT
    7. 6. DISCUSSION
    8. 7. FUTURE WORK
    9. 8. CONCLUSION
    10. REFERENCES
  7. Visualizations in Time for a New Look at the Movies
    1. ABSTRACT
    2. 1. INTRODUCTION
    3. 2. CONCEPTUAL FRAMEWORK
    4. 3. RELATED WORK
    5. 4. VISUALIZING MOVIES IN TIME WITH MOVIECLOUDS
    6. 5. USER EVALUATION
    7. 6. CONCLUSION AND PERSPECTIVES
    8. ACKNOWLEDGMENT
    9. REFERENCES
  8. Detecting Bias on Aesthetic Image Datasets
    1. ABSTRACT
    2. 1. INTRODUCTION
    3. 2. STATE OF THE ART
    4. 3. DATASETS CONCERNING AESTHETICS
    5. 4. STUDY OF STATE OF THE ART SAMPLE GROUPS
    6. 5. EXPERIMENTS CONDUCTED
    7. 6. DISCUSSION
    8. ACKNOWLEDGMENT
    9. REFERENCES
  9. Virtual Reality as Analgesia:
    1. ABSTRACT
    2. 1. INTRODUCTION
    3. 2. IMMERSION AND PRESENCE
    4. 3. DESIGN AESTHETICS FOR VR INTERFACES
    5. 4. USER INPUTS AND OUTPUTS
    6. 5. BIOFEEDBACK AS INPUT
    7. 6. BRAIN COMPUTING INTERFACE
    8. 7. TACTILE INTERFACE
    9. 8. VISUAL FEEDBACK
    10. 9. SOUND FEEDBACK
    11. 10. CONCLUSION
    12. REFERENCES
  10. NUVE:
    1. ABSTRACT
    2. 1. INTRODUCTION
    3. 2. DIGITAL ART AND INTERACTIVITY
    4. 3. THE DIGITAL PERFORMANCE
    5. 4. THE DANCE AS DIGITAL PERFORMANCE
    6. 5. IMPLEMENTATION OF THE NUVE ARTIFACT
    7. 6. THE GENERATIVE REPRESENTATION OF THE BODY
    8. 7. THE SOUND IN NUVE
    9. 8. DISCUSSION AND CONCLUSION
    10. ACKNOWLEDGMENT
    11. REFERENCES
  11. Call For Articles