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Interactive Textures for Architecture and Landscaping

Book Description

Interactive architecture is already a reality and an emerging phenomenon that will soon be part of our everyday environments. Interactive Textures for Architecture and Landscaping: Digital Elements and Technologies provides a concise theoretical foundation valuable for anyone interested in understanding the potential and impact of interactive architecture. This work is of great value for professionals including interaction designers, architects, artists, and for researchers in related disciplines and also serves as an intellectual point of reference for anyone interested in the ongoing digitalization of our built environment, our culture, and our society.

Table of Contents

  1. Cover
  2. Title Page
  3. Copyright Page
  4. Preface
  5. Acknowledgment
  6. Section 1: Motivation: Current Thinking Outside the Box
    1. Chapter 1: Interaction
      1. FROM DESKTOP COMPUTING TO UBIQUITOUS COMPUTING TO EVERYWARE
      2. FROM COMPUTERS TO USERS TO PERSONS TO INHABITATS
      3. FROM INTERFACES TO INTERACTION
      4. FROM COMMUNITIES OF PRACTICE TO COMBINATIONS OF PROFESSIONS
      5. A POST-INTERACTION REFLECTION - THE RETURN OF BOXES
      6. TOWARDS CLUTTER OR TEXTURE?
    2. Chapter 2: Textures Matters!
      1. DECONSTRUCTING THE USER INTERFACE
      2. DISCOVERING TEXTURES
      3. ARTICULATION OF TEXTURES
      4. MEANINGFUL ENVIRONMENTS
      5. READING AND REWRITING TEXTURES
    3. Chapter 3: A New Architecture?
      1. TRADITIONAL ARCHITECTURE
      2. TOWARDS A NEW ARCHITECTURE
  7. Section 2: Foundations: Elements, Textures and Architecture
    1. Chapter 4: Enabling technologies
      1. NEW MATERIALS & ELEMENTS
      2. ARCHITECTURAL THINKING ON ELEMENTS
      3. COMPOSITIONS
      4. INTERACTIVE TEXTURES
      5. TEXTURES IN DETAILS: THE MAKING OF THE NEW
    2. Chapter 5: Theorizing Interactive Textures
      1. BLENDING ARCHITECTURE AND INTERACTION DESIGN
      2. TEXTURES AND REPRESENTATIONS
      3. TOWARDS A THEORY OF TEXTURES
      4. TEXTURES AS NAVIGATIONAL AIDS
      5. INTERACTION WITH AND THROUGH TEXTURES
    3. Chapter 6: Interactive Architecture
      1. FROM DIGITAL ELEMENTS TO INTERACTIVE TEXTURES
      2. FROM TEXTURES TO ARCHITECTURES
      3. FROM ARCHITECTURES TO ENVIRONMENTS
      4. TOWARDS LIVING SYSTEMS: INTERACTIVE ARCHITECTURE AND LANDSCAPING
  8. Section 3: Character: Cases and Concepts
    1. Chapter 7: Five Cases
      1. CASE 1. MOBILITY: SUPPORTING PEOPLE MOVING AROUND IN PLACES
      2. CASE 2. FOCUSING ON PLACES AND PUBLIC ”INPUT GATES”
      3. CASE 3. FOCUSING ON PLACES AND PUBLIC ”OUTPUT GATES”
      4. CASE 4. TOTALLY INTERACTIVE ENVIRONMENTS
      5. CASE 5. EVERYDAY CITY TEXTURES: TIMES SQUARE, NEW YORK
      6. FIVE DIFFERENT CASES: SOME CONCLUDING REMARKS
    2. Chapter 8: Interaction through Textures
      1. P3-SYSTEMS (PEOPLE-TO-PEOPLE TO GEOGRAPHICAL PLACES)
      2. DISCOVERING THE INTERACTIVE TEXTURE
      3. INTERACTING VS. BEING (USER VS. INHABITANT)
      4. PUBLIC INTERACTION RITUALS
      5. CONVENTIONS FOR INTERACTION WITH AND THROUGH INTERACTIVE TEXTURES
      6. PUTTING “INTERACTION KNOWLEDGE” INTO THE WORLD
      7. THE IT- (“INTERACTION THROUGH TEXTURES”) FRAMEWORK
  9. Section 4: Exploration: There is no Box
    1. Chapter 9: Interactive Architecture and Interaction Landscaping
      1. IT AS EMBEDDED ELEMENT
      2. IT AS INFRASTRUCTURE AND INSTALLED BASE
      3. LIFEHACKING
      4. INTERACTION LANDSCAPING
    2. Chapter 10: Conclusions
      1. A DIGITAL WORLD
      2. A NEW AGENDA
      3. TEMPORAL ROOMS AND NEW SPATIAL ENGAGEMENTS
  10. About the Author
  11. Pre-Interaction Reflections: The Breakdown of the Box
  12. On the Texture of This Book: A Reading Guide
    1. The Structure of This Book
    2. Perspectives on the Audience of This Book
    3. The Value of this Book and its Main Contributions
    4. Research Challenges: Textures and a New Materiality
  13. Getting Real and Realizing Where to Go
  14. Making Cases and Seeing with New Eyes
  15. Beyond Boxes: Basics That Matter