O'Reilly logo

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

Interactive Media Use and Youth

Book Description

Modern advancements in technology have changed the way that young people use interactive media. Learning from such methods was not even considered until recently. It is now slowly defining the landscape of contemporary pedagogical practices.Interactive Media Use and Youth: Learning, Knowledge Exchange and Behavior provides a comprehensive collection of knowledge based on different perspectives on quantitative and descriptive studies, what goes on in the contemporary media landscape, and pedagogical research on formal and non-formal learning strategies. This book outlines interactive media as an emerging research area, growing around young people and contemporary digital arenas. The field is growing in size, shape and complexity and the need for study is urgent.

Table of Contents

  1. Cover
  2. Title Page
  3. Copyright Page
  4. Editorial Advisory Board
  5. Foreword
  6. Preface
  7. Acknowledgment
  8. Section 1: The Context of Interactive Media
    1. Chapter 1: Youth and Contemporary Learning
      1. ABSTRACT
      2. Introduction
      3. Societal Changes and Learning
      4. A Shift from Teaching to Learning
      5. Future Views of Learning
      6. Youth and Learning
      7. Emerging Learning Theories
      8. Conclusion
      9. Future Research and Development
    2. Chapter 2: Educational Technologies for the Neomillennial Generation
      1. ABSTRACT
    3. Chapter 3: School in the Knowledge Society
      1. Abstract
      2. Introduction
      3. Changes in School Caused by the Transition from the School of the Industrial Society to the School of the Knowledge Society
      4. Recent Decades’ Use of ICT in Schools
      5. Web 2.0 – New Designs for Learning and Teaching
      6. Students and Teachers – Positions and Relations
      7. The School of the Knowledge Society – An Example
      8. A Local Global School
      9. Solutions and Recommendations
      10. Future Research
      11. Conclusion
  9. Section 2: Contemporary Learning
    1. Chapter 4: Collective Problem-Solving and Informal Learning in Networked Publics
      1. The Rise of Smart Mobs
      2. Vlogging, Participatory Culture and Informal Learning
      3. Conclusion
    2. Chapter 6: Media Literacy Education
      1. ABSTRACT
      2. Introduction
      3. The Evolution of Technology and Concepts of Media Literacy Education
      4. Critical Media Literacy and the Concept of Media Mindfulness
      5. The Need for Media Literacy Education through a Constructivist Approach
      6. Constructivist Theory for Education
      7. The Participation Gap
      8. The Transparency Problem
      9. The Ethics Challenge
      10. Challenges to Media Literacy Implementation and Possible Solutions
      11. The Lack of Teacher Training in Media Literacy Education
      12. The Generation Gap and the Protectionist Approach
      13. Cyber Bullying
      14. Conclusion
    3. Chapter 7: Emergent/See
      1. Abstract
      3. Background
      4. Emergent Markers in Video Game Creation
      5. Implications
      6. Future Research Directions
      7. Closing (In on…)3
  10. Section 3: Learning Environments
    1. Chapter 8: BBC Schools beyond the TV Set
      1. Abstract
      2. Introduction
      3. Convergence: A Cultural Perspective
      4. Background: BBC Schools’ Recent Evolution
      5. Methodological Approach
      6. Media Convergence Culture in the British Classroom
      7. Conclusion
      8. Future Research Directions
    2. Chapter 9: The Modes of Governmentality in Language Education
      1. Abstract
      2. Introduction
      3. Modes of Governmentality
      4. Blog Projects under Discussion
      5. Using Blog Space as Language Learning Space: Defined By Postings
      6. Turning Blog Space into Language Learning Space: Defined By Comments
      7. Blog Activities, Language Ideologies, and Modes of Governmentality
      8. Blog Activities and Raising Awareness of Power Relations
      9. Conclusion
    3. Chapter 10: Designing Web-Facilitated Learning Strategy Guidance System
      1. Abstract
      2. Introduction
      3. Context of this Research
      4. Literature Review
      5. Developing Learning Strategy Guidance System in Light of Learning Styles
      6. Experiment Findings and Analysis
      7. Conclusion
      8. Future Research Directions
  11. Section 4: Contemporary Challenges
    1. Chapter 11: Political Dropouts and the Internet Generation
      1. ABSTRACT
      2. Introduction
      3. The Internet and Media Consumption
      4. Is the Internet Generation Different? Mobilizing Young People Politically on the Internet
      5. The Internet and Political Campaigns: The Obama Effect
      6. Some Promising Initiatives
      7. Conclusion and Future Research
    2. Chapter 12: Predicting the Participation in Information Society
      1. Abstract
      2. Introduction
      3. What Is Meant By Young People’s Participation?
      4. Analytical Frames
      5. Method
      6. Results
      7. Discussion and Concluding Remarks
    3. Chapter 13: African Art Students and Digital Learning
      1. Abstract
      2. Introduction
      3. Background: Digital Learning, Access, and Cultural Transformation
      4. Expectations of Connectivity
      5. Early User Patterns
      6. ICT Syllabus and Audit Technology
      7. Material Scarcity, Virtual Opportunity
      8. Hybrid Media Engagement
      9. Conclusion
    4. Chapter 14: Learning Competence for Youth in Digital Lifelong Learning Society
      1. Abstract
      2. Introduction
      3. Background
      4. Main Focus
      5. Future Research Directions
      6. Conclusion
  12. Compilation of References
  13. About the Contributors
  14. Young Authors’ Thoughts on Contemporary Learning
    1. Three Students’ Responses to Media Literacy Education
    2. The Neomillennial Learning Style
    3. Games and Subconscious Learning
    4. The Neomillenials’ Learning Style in the Classroom
    5. Conclusion
  15. Index