Index
- 3D Displays
- 3D Visual Cues
- Active Glasses
- Angular Resolution
- Autostereoscopic
- Cardboard Effect
- Clipping Artifact
- Edge Violation
- Head Tracking
- Hologram
- Interacting with 3D Displays
- Multi-focal Length Lens
- Passive Glasses
- Polarization Rotator
- Stereo 3D (s3D) Displays
- SuperD
- Tunable Lenses
- Visual Conflicts
- Zone of Comfort
- zSpace
- Auditory Perception
- Anvil
- Auditory Cortex
- Binaural Perception
- Cochlea
- Hammer
- Human Ear
- Incus
- Malleus
- Pinna
- Stapes
- Stirrup
- Tympanic Membrane
- Biometrics
- 2D and 3D Face Recognition
- Active Appearance Model
- Audio Feedback
- Authentication
- Biometric Accuracy Requirements
- Biometric Data Fusion
- Biometric Enrollment Requirements
- Biometric Integrity Requirements
- Biometric Model Adaptation
- Biometric Spoofing
- Biometric Usability Study for the Visually Impaired
- Biometrics in Uncontrolled Environment
- Bimodal Verification
- Blind Subjects
- Data Fusion
- Face Analysis
- Face Detection
- Face Normalization
- Face Recognition
- Face Verification
- Feedback Mechanism
- Head Pose Estimation
- Head Pose Variations
- Identity Assurance
- Mel-Frequency Cepstral Coefficients (MFCCs)
- Mobile Biometry
- Model Adaptation
- Multimodal Case Study
- Speaker Verification
- User Verification
- Voice Activity Detection
- Voice Analysis
- Cambrian Explosion
- Eye Gaze Tracking
- Corneal Reflection Method
- Electrooculography (EOG)
- Eye Contact Sensors (ECS)
- Eye Gaze Interaction
- Eye Movements
- Eye Tracker Calibration
- Eye Trackers
- Eye Tracking Accuracy
- Eyes
- Gaze as Context
- Gaze Gesture Alphabets
- Gaze Gestures
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