References

Abowd, G. and Mynatt, E. (2000) Charting past, present, and future research in ubiquitous computing, ACM Transactions on Computer–Human Interaction 7(1), 29–58.

Abowd, G. D., Atkeson, C. G., Bobick, A. F., Essa, I. A., MacIntyre, B., Mynatt, E. D. and Starner, T. E. (2000) Living laboratories: the future computing environments group at the Georgia Institute of Technology. In CHI '00 Extended Abstracts on Human Factors in Computing Systems (The Hague, Netherlands, April 1–6, 2000). CHI 2000, ACM, New York, pp. 215–216.

Ackermann, M. S. and Halverson, C. A. (2000) Re-examining organizational memory, Communications of the ACM 43(1), 58–64.

ACM SIGCHI (1992) The Association for Computing Machinery Special Interest Group on Computer–Human Interaction (www.sigchi.org/) (accessed February 7, 2011).

Albert, B., Tullis, T. and Tedesco, D. (2010) Beyond the Usability Lab. Morgan Kaufmann.

Alexander, I. F. and Maiden, N. (2004) Scenarios, Stories and Use Cases. John Wiley & Sons Inc., New York.

Alexander I. and Robertson, S. (2004) Understanding project sociology by modeling stakeholders, IEEE Software 21(1), 23–27.

Allison, D., Wills, B., Bowman, D., Wineman, J. and Hodges, L. (1997) The virtual reality gorilla exhibit, IEEE Computer Graphics and Applications, 30–38.

Alty, J. L. (1991) Multimedia – what is it and how do we exploit it? In D. Diaper and N. Hammond (eds) People and Computers IV. Cambridge University Press, Cambridge.

Ames, M. G., Go, J., Kaye, J., and Spasojevic, ...

Get INTERACTION DESIGN: beyond human-computer interaction, 3rd Edition now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.