Chapter . The Roles of Social Worlds and the Rules of Game Worlds

There are many kinds of virtual worlds. Each of them is an online interactive system in which multiple people, sometimes millions of people, share in the development of an interactive narrative. (For more on interactive narratives, please see my book Pause & Effect: The Art of Interactive Narrative.) Some of these worlds are rendered in high-definition graphics with spatialized audio, and some are rendered in a simple text interface. There are two primary virtual-world genres today: Some are oriented around social interaction (such as Second Life), and some are oriented around game interaction (such as World of Warcraft). One thing that separates a social world from a game world ...

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