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Human-Computer Interaction and Innovation in Handheld, Mobile and Wearable Technologies

Book Description

Handheld and mobile technologies have witnessed significant advances in functionality, leading to their widespread use as both business and social networking tools. Human-Computer Interaction and Innovation in Handheld, Mobile and Wearable Technologies reviews concepts relating to the design, development, evaluation, and application of mobile technologies. Studies on mobile user interfaces, mobile learning, and mobile commerce contribute to the growing body of knowledge on this expanding discipline.

Table of Contents

  1. Cover
  2. Title Page
  3. Copyright Page
  4. Preface
    1. INTRODUCTION
    2. NEW BEGINNINGS
    3. CLOSING COMMENTS
  5. Chapter 1: Instrumented Usability Analysis for Mobile Devices
    1. ABSTRACT
    2. INTRODUCTION
    3. INSTRUMENTED USABILITY ANALYSIS
    4. DETAILED CASE STUDY OF WALKING AND TAPPING
    5. EXPERIMENT
    6. CONCLUSION AND FUTURE WORK
  6. Chapter 2: Appropriating Heuristic Evaluation for Mobile Computing
    1. ABSTRACT
    2. INTRODUCTION
    3. APPROPRIATING USABILITY HEURISTICS
    4. THE ENVIRONMENT OF MOBILE
    5. CONCLUSION AND FUTURE WORK
  7. Chapter 3: Pickup Usability Dominates
    1. ABSTRACT
    2. INTRODUCTION
    3. KEYBOARDS
    4. TOUCH-SCREEN TEXT ENTRY
    5. EVALUATION
    6. CONCLUSION AND FUTURE TRENDS
  8. Chapter 4: On-the-Move and in Your Car
    1. ABSTRACT
    2. INTRODUCTION
    3. OVERALL HUMAN FACTORS ISSUES
    4. THE HUMAN-CENTRED DESIGN PROCESS
    5. METHODS FOR USE IN DESIGN AND EVALUATION
    6. CASE STUDY: VEHICLE NAVIGATION SYSTEMS
    7. FUTURE TRENDS AND CONCLUSION
  9. Chapter 5: TECHNOLOGY Acceptance MODEL FOR Mobile Services AS A DESIGN FRAMEWORK
    1. ABSTRACT
    2. INTRODUCTION
    3. BACKGROUND
    4. DESIGN IMPLICATIONS
    5. RELATED RECENT RESEARCH
    6. PUTTING TAMM INTO PRACTICE: FOUR CASE STUDIES
    7. CONCLUSION
  10. Chapter 6: Experiences of Supporting Local and Remote Mobile Phone Interaction in Situated Public Display Deployments
    1. ABSTRACT
    2. INTRODUCTION
    3. RELATED WORK
    4. CASE STUDIES
    5. EVALUATION/DEVELOPMENT METHODOLOGY
    6. BENEFITS AND DRAWBACKS OF EVALUATION TECHNIQUES
    7. CHALLENGES FOR FIELD STUDIES INVOLVING PUBLIC DISPLAYS AND MOBILE DEVICES
  11. Chapter 7: Lessons out of Chaos
    1. ABSTRACT
    2. INTRODUCTION
    3. STAGES OF REAL WORLD TESTING
    4. APPLICATION OF EBETA
    5. DISCUSSION
    6. CONCLUSION
  12. Chapter 8: Large Scale User Trials
    1. ABSTRACT
    2. INTRODUCTION
    3. RELATED WORK
    4. UBICOMP TRIAL WITHIN SEMI-CONTROLLED ENVIRONEMNTS
    5. EVALUATING A SYSTEM USED IN EVERYDAY LIFE
    6. DYNAMIC QUESTIONING: FLEXIFILL
    7. AWARENESS, ORCHESTRATION AND EVALUTATION
    8. MASS PARTICIPATION
    9. DISSCUSSION
    10. THE CHALLENGES OF USING ADAPTIVE EVALUATION
    11. CONCLUSION
  13. Chapter 9: Experimental Setups for User Evaluation of Mobile Devices and Ubiquitous Systems
    1. ABSTRACT
    2. INTRODUCTION
    3. METHODS: LABORATORY OR IN-SITU?
    4. RESEARCH AGENDA
    5. EXPERIMENTS
    6. GENERALIZATION
    7. CLASSIFICATION AND APPROACHES
    8. CONCLUSION
  14. Chapter 10: How it Started
    1. ABSTRACT
    2. INTRODUCTION
  15. Chapter 11: User Experience of Mobile Internet
    1. ABSTRACT
    2. INTRODUCTION
    3. USER EXPERIENCE
    4. WHY, WHERE AND HOW PEOPLE USE THE MOBILE INTERNET
    5. MOBILE SERVICES
    6. SERVICE DISCOVERY
    7. MOBILE INTERNET DEVICES AND INFRASTRUCTURES
    8. CONCLUSION
  16. Chapter 12: How People Really Use the Mobile Web
    1. ABSTRACT
    2. INTRODUCTION
    3. RESEARCH BACKGROUND
    4. THE STUDY
    5. OVERALL FINDINGS
    6. DISCUSSION OF OVERALL FINDINGS
    7. DESIGN IMPLICATIONS
    8. CONCLUSION
  17. Chapter 13: Improving the User Experience of a Mobile Photo Gallery by Supporting Social Interaction
    1. ABSTRACT
    2. INTRODUCTION
    3. RELATED RESEARCH
    4. IMAGE EXCHANGE
    5. USER STUDY
    6. RESULTS AND DISCUSSION
    7. CONCLUSION
  18. Chapter 14: Touch-Based Access to Mobile Internet
    1. ABSTRACT
    2. INTRODUCTION
    3. TOUCH TO ACCESS MOBILE INTERNET
    4. RESEARCH METHODS
    5. FIELD TRIALS
    6. USER EXPERIENCE FINDINGS
    7. RECOMMENDATIONS FOR INTERFACE AND CONTENT DESIGN
    8. LIMITATIONS AND VALIDITY
    9. SUMMARY
  19. Chapter 15: What does Mobile Mean?
    1. ABSTRACT
    2. MOBILE DEVICES AND MOBILITY
    3. PATTERNS OF MOBILE USE
    4. IMPLICATIONS FOR DESIGN AND RESEARCH
    5. SUMMARY
  20. Chapter 16: ICT for Consumers or Human Beings
    1. ABSTRACT
    2. INTRODUCTION
    3. ROASTING YOUR BRAINS
    4. BEING CONNECTED TO WORK: WITH CHAINS?
    5. WIDGET-ASSISTED FAMILY LIFE
    6. GROWING OLD? NO PROBLEM, WE HAVE A TECHNICAL SOLUTION FOR YOU
    7. CREATING A HEALTHY CONNECTED SOCIETY?
    8. PUTTING THE RECORD STRAIGHT
  21. Chapter 17: Empowering People Rather Than Connecting Them
    1. ABSTRACT
    2. INTRODUCTION
    3. INTERACTION AS CLOSED-LOOP DESIGN
    4. LOCATION-BASED INTERACTION
    5. CHALLENGES
    6. OUTLOOK FOR THE INTERNATIONAL JOURNAL OF MOBILE HCI:
  22. Chapter 18: Mobile Internet
    1. ABSTRACT
    2. INTRODUCTION
    3. DID WE LEARN ANYTHING FROM WAP THAT WE CAN USE IN THE FUTURE?
    4. WHAT IS THE MOBILE INTERNET?
    5. WHAT DO PEOPLE DO WHEN BROWSING ON MOBILES?
    6. what did i learn ABOUT mobile Internet USE?
    7. HOW MOBILE IS MOBILE WEB USE?
    8. What issues will there be IN MOBILE browsing in the future?
  23. Chapter 19: Novel Technologies and Interaction Paradigms in Mobile HCI
    1. ABSTRACT
    2. INTRODUCTION
    3. GESTURE-BASED INTERACTION
    4. CONTEXT- AND LOCATION-BASED INTERACTION
    5. SOUND-BASED INTERACTIONS
    6. SOME THOUGHTS ON DATA COLLECTION IN MOBILE USABILITY EVALUATIONS
    7. CONCLUSION
  24. Chapter 20: Designing Mobile Phones for Children
    1. ABSTRACT
    2. INTRODUCTION
    3. THE UPTAKE OF MOBILE PHONES
    4. THE TECHNOLOGY OF THE MOBILE PHONE
    5. WHAT CHILDREN USE MOBILE PHONES FOR
    6. ADULT VIEWS ON MOBILE PHONES AND CHILDREN
    7. CHILDREN NEED PHONES THAT ARE DESIGNED FOR THEM
    8. SPECIAL PHONES FOR CHILDREN—THE CASE FOR
    9. WHAT COULD BE DIFFERENT?
    10. CONCLUSION
  25. Chapter 21: SatNav or SatNag?
    1. ABSTRACT
    2. INTRODUCTION
    3. CASE STUDY ANALYSIS
    4. CONCLUSION
  26. Chapter 22: Paper Rejected (p>0.05)
    1. ABSTRACT
    2. INTRODUCTION
    3. KEY PROBLEMS WITH P-BASED STATISTICS
    4. KEY SUGGESTED SOLUTIONS
    5. CONCLUSION
  27. Compilation of References
  28. About the Contributors