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Hughes/Computer Graphics, 3/E by Steven K. Feiner, Andries van Dam, John F. Hughes, Morgan McGuire, David F. Sklar, James D. Foley, Kurt Akeley

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Chapter 20. Textures and Texture Mapping

20.1. Introduction

As we said in Chapter 1, texture mapping can be used to add detail to the appearance of an object. Texture mapping has little to do with either texture (in the sense of the roughness or smoothness you feel when you touch something) or maps; the term is an artifact of the early history of graphics.

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