Level 8: Bringing a Game to Life with “Juice”

In game development, the first 90% of a project is a lot easier than the second 90%. — Tim Sweeney, Founder of Epic Games

Everything we’ve been learning has been building up to this chapter. If we have any chance of winning the IGC, saving the clubhouse, and taking down Guy Shifty, this is where we have to do it. This is where we transform Bravedigger from a scrappy proof-of-concept prototype into a full-blown game. Although we now have the ability to make games, they don’t yet feel like the ones we know and love. That’s because they’re missing something important. They’re missing “juice”.

Juice is the magic dust that we sprinkle liberally on our projects to bring them to life. It’s an umbrella ...

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