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HTML5 Games Most Wanted: Build the Best HTML5 Games by Shy Shalom, Jonas Wagner, Brian Danchilla, Rob Hawkes, David Strauß, Russell Goldenberg, Mathias Paumgarten, Egor Kuryanovich, Jonathan Bergknoff, Gaëtan Renaudeau, Seb Lee-Delisle

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Chapter 6

Particle Systems

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Introduction

Particle systems are used to create many different special effects like fire, rain, and smoke. They are used in virtually all video games, as well as in a lot of movie special effects. But what is a particle? In essence, a particle is something represented by a point in space, a dot. In practice, particles are often useful for simulating effects that consist of many small objects. Now “small” really depends on the context. If you are planning to simulate a galaxy, you will need to treat stars, or even clusters ...

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