O'Reilly logo

HTML5 Games Most Wanted: Build the Best HTML5 Games by Shy Shalom, Jonas Wagner, Brian Danchilla, Rob Hawkes, David Strauß, Russell Goldenberg, Mathias Paumgarten, Egor Kuryanovich, Jonathan Bergknoff, Gaëtan Renaudeau, Seb Lee-Delisle

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

images

Chapter 2

Complexity from Simplicity

This chapter will take a look at game design to see how you can make a game fun at its most basic level. A case study of a game called “A to B” will be used to highlight some of the essential theories of design implementation. This chapter will also discuss the use of the JavaScript library, Processing.js in the implementation of A to B. We will go over some advantages and disadvantages of building your game with this framework.

By the end of this chapter, you will have a better understanding of the following:

  • Game design fundamentals
  • Workflow
  • Processing.js
  • How to use Processing.js for HTML5 games

Who am ...

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required