Book description
Inside, Jacob Seidelin shows you how features available in HTML5 can be used to create games. First, you will build a framework on which you will create your HTML5 game. Then each chapter covers a new aspect of the game including user input, sound, multiplayer functionality, 2D and 3D graphics and more. By the end of the book, you will have created a fully functional game that can be played in any compatible browser, or on any mobile device that supports HTML5.
Topics include:
Dealing with backwards compatibility
Generating level data
Making iOS and Android web apps
Taking your game offline
Using Web Workers
Persistent Game Data
Drawing with Canvas
Capturing player input
Creating 3D graphics with WebGL
Textures and lighting
Sound with HTML5 Audio
And more...
Table of contents
-
- Introduction
-
Part I: Getting Started with HTML5 Games
- Chapter 1: Gaming on the Web
- Chapter 2: Taking the First Steps
- Chapter 3: Going Mobile
-
Part II: Creating the Basic Game
- Chapter 4: Building the Game
- Chapter 5: Delegating Tasks to Web Workers
- Chapter 6: Creating Graphics with Canvas
- Chapter 7: Creating the Game Display
- Chapter 8: Interacting with the Game
- Chapter 9: Animating Game Graphics
-
Part III: Adding 3D and Sound
- Chapter 10: Creating Audio for Games
- Chapter 11: Creating 3D Graphics with WebGL
- Part IV: Local Storage and Multiplayer Games
Product information
- Title: HTML5 Games: Creating Fun with HTML5, CSS3 and WebGL, 2nd Edition
- Author(s):
- Release date: March 2014
- Publisher(s): Wiley
- ISBN: 9781118855386
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