HTML5 Game Engines

Book description

This book is an introduction to development with HTML5 game engines, an in-depth look at some popular engines, downloadable example projects for each engine, and techniques on how to package and distribute the final app to all the major platforms.

Table of contents

  1. Preliminaries
  2. Dedication
  3. Preface
  4. How to Use This Book
  5. About the Author
  6. Acknowledgments
  7. I HTML5 Game Development
    1. Chapter 1 Introduction to HTML5
      1. 1.1 The HTML5 Standard
        1. 1.1.1 A Brief History of HTML
      2. 1.2 HTML5, the New Living Standard
      3. 1.3 HTML5 Stands Alone
      4. 1.4 Source Code
      5. 1.5 A Touch of Game Design
      6. 1.6 HTML5 Hello World Canvas
      7. 1.7 Pong Game Board
      8. 1.8 Pong Game Loop
      9. 1.9 Pong Game Refactoring
      10. 1.10 Summary
        1. Figure 1.1
        2. Figure 1.2
        3. Figure 1.3
        4. Figure 1.4
        1. Listing 1.1
        2. Listing 1.2
        3. Listing 1.3
        4. Listing 1.4
        5. Listing 1.5
        6. Listing 1.6
        7. Listing 1.7
    2. Chapter 2 HTML5 Development Strategies
      1. 2.1 Development Strategies
        1. 2.1.1 Progressive Enhancement and Graceful Degradation
        2. 2.1.2 Mobile-Focused Development
      2. 2.2 Browser Wars?
        1. 2.2.1 WebKit/Blink
        2. 2.2.2 Opera Mobile, Firefox Mobile, Windows Phone 8
        3. 2.2.3 Browser Detection versus Feature Detection
        4. 2.2.4 The Old Wrong Way
        5. 2.2.5 The Correct Way
      3. 2.3 HTML5 Sound and Music
        1. 2.3.1 HTML5 Audio Formats
      4. 2.4 Testing on Mobile Devices
        1. 2.4.1 WAMP/XAMPP for Windows
        2. 2.4.2 IIS for Windows
        3. 2.4.3 MAMP for Mac
      5. 2.5 Optimizing the Page for Mobile
        1. 2.5.1 Mobile Meta Tags
      6. 2.6 Chrome Developer Tools
      7. 2.7 Summary
        1. Figure 2.1
        2. Figure 2.2
        3. Figure 2.3
        4. Figure 2.4
        5. Figure 2.5
        6. Figure 2.6
        7. Figure 2.7
        8. Figure 2.8
        9. Figure 2.9
        10. Figure 2.10
        11. Figure 2.11
        12. Figure 2.12
        13. Figure 2.13
        1. Table 2.1
        1. Listing 2.1
        2. Listing 2.2
        3. Listing 2.3
  8. II HTML5 Game Engines
    1. Chapter 3 Crafty
      1. 3.1 Source Code
      2. 3.2 Introduction
      3. 3.3 Crafty Pong
        1. 3.3.1 Hello Crafty
        2. 3.3.2 From HTML5 Pong to Crafty Pong
      4. 3.4 HTML5 Game Graphics
        1. 3.4.1 HTML5 Audio JavaScript
        2. 3.4.2 Sprite Animation
      5. 3.5 Summary
        1. Figure 3.1
        2. Figure 3.2
        3. Figure 3.3
        4. Figure 3.4
        1. Listing 3.1
        2. Listing 3.2
        3. Listing 3.3
        4. Listing 3.4
        5. Listing 3.5
        6. Listing 3.6
    2. Chapter 4 EaselJS
      1. 4.1 Source Code
      2. 4.2 Introduction
      3. 4.3 Tic-Tac-Toe
      4. 4.4 Setup
      5. 4.5 Hello EaselJS
      6. 4.6 PreloadJS for EaselJS
      7. 4.7 EaselJS Sprites
      8. 4.8 Tic-Tac-Toe Implementation
      9. 4.9 Summary
        1. Figure 4.1
        2. Figure 4.2
        3. Figure 4.3
        4. Figure 4.4
        5. Figure 4.5
        1. Listing 4.1
        2. Listing 4.2
        3. Listing 4.3
        4. Listing 4.4
        5. Listing 4.5
        6. Listing 4.6
        7. Listing 4.7
        8. Listing 4.8
        9. Listing 4.9
        10. Listing 4.10
        11. Listing 4.11
        12. Listing 4.12
    3. Chapter 5 Impact
      1. 5.1 Source Code
      2. 5.2 Introduction
      3. 5.3 Setup
        1. 5.3.1 PHP Web Server
        2. 5.3.2 Impact Project Structure
      4. 5.4 Hello Impact
      5. 5.5 MechaJet Implementation
        1. 5.5.1 Tile Map, Collision Map
        2. 5.5.2 Entities
        3. 5.5.3 Buzzard Entity
        4. 5.5.4 Bomb Entity
        5. 5.5.5 Corridor Entity
      6. 5.6 Weltmeister
      7. 5.7 main.js
      8. 5.8 Player Entity
      9. 5.9 Level 2
      10. 5.10 Summary
        1. Figure 5.1
        2. Figure 5.2
        3. Figure 5.3
        4. Figure 5.4
        5. Figure 5.5
        6. Figure 5.6
        7. Figure 5.7
        8. Figure 5.8
        9. Figure 5.9
        10. Figure 5.10
        11. Figure 5.11
        1. Listing 5.1
        2. Listing 5.2
        3. Listing 5.3
        4. Listing 5.4
        5. Listing 5.5
        6. Listing 5.6
        7. Listing 5.7
        8. Listing 5.8
        9. Listing 5.9
        10. Listing 5.10
        11. Listing 5.11
        12. Listing 5.12
        13. Listing 5.13
    4. Chapter 6 Turbulenz
      1. 6.1 Source Code
      2. 6.2 Introduction
      3. 6.3 WebGL
      4. 6.4 Installation
        1. 6.4.1 Official Installer
        2. 6.4.2 Protolib
      5. 6.5 From Source
      6. 6.6 Hello Turbulenz App
      7. 6.7 Turbulenz Game Structure
      8. 6.8 Sky Marble Implementation
        1. 6.8.1 Init Function
        2. 6.8.2 dropBrick/dropMarble/updateTorus Functions
        3. 6.8.3 Update Function
      9. 6.9 Other Turbulenz Tips
        1. 6.9.1 Debugging
        2. 6.9.2 Templates
      10. 6.10 Summary
        1. Figure 6.1
        2. Figure 6.2
        3. Figure 6.3
        4. Figure 6.4
        1. Listing 6.1
        2. Listing 6.2
  9. III HTML5 App Distribution
    1. Chapter 7 Chrome Web Store
      1. 7.1 Source Code
      2. 7.2 Introduction
      3. 7.3 Chrome Web Store
      4. 7.4 From Web App to Chrome App
        1. 7.4.1 Getting Started
        2. 7.4.2 App Development
      5. 7.5 Summary
        1. Listing 7.1
        2. Listing 7.2
    2. Chapter 8 Apple iOS App Store
      1. 8.1 Source Code
      2. 8.2 Introduction
      3. 8.3 Device Provisioning
      4. 8.4 Ejecta
        1. 8.4.1 Setup
      5. 8.5 More Notes
        1. 8.5.1 Ejecta Audio
      6. 8.6 Preparing for the App Store
        1. 8.6.1 Distribution
        2. 8.6.2 iTunes Connect
      7. 8.7 Summary
        1. Figure 8.1
        2. Figure 8.2
        3. Figure 8.3
        4. Figure 8.4
        5. Figure 8.5
        6. Figure 8.6
        7. Figure 8.7
        8. Figure 8.8
        9. Figure 8.9
        10. Figure 8.10
        11. Figure 8.11
        1. Listing 8.1
    3. Chapter 9 Google Play Store
      1. 9.1 Source Code
      2. 9.2 Introduction
      3. 9.3 CocoonJS
        1. 9.3.1 Setup
        2. 9.3.2 MechaJet on CocoonJS
        3. 9.3.3 Generating an APK (Android Package Kit)
        4. 9.3.4 Distribution
        5. 9.3.5 Signing the APK
      4. 9.4 Summary
        1. Figure 9.1
        2. Figure 9.2
        1. Listing 9.1
    4. Chapter 10 Facebook App
      1. 10.1 Source Code
      2. 10.2 Introduction
      3. 10.3 Setup
      4. 10.4 App Registration
        1. 10.4.1 Heroku Setup
      5. 10.5 Tic-Tac-Toe on Facebook
      6. 10.6 Summary
        1. Figure 10.1
        2. Figure 10.2
        3. Figure 10.3
        4. Figure 10.4
        5. Figure 10.5
        6. Figure 10.6
        7. Figure 10.7
        8. Figure 10.8
        9. Figure 10.9
        10. Figure 10.10
        1. Listing 10.1
    5. Chapter 11 Windows and Mac Native
      1. 11.1 Source Code
      2. 11.2 Introduction
      3. 11.3 node-webkit
        1. 11.3.1 node-webkit Game Package
      4. 11.4 Windows Distribution
        1. 11.4.1 Resource Editing
        2. 11.4.2 Enigma Virtual Box Alternative
        3. 11.4.3 Windows Installer
      5. 11.5 Mac Distribution
        1. 11.5.1 node-webkit.app
        2. 11.5.2 DMG File
      6. 11.6 Summary
        1. Figure 11.1
        2. Figure 11.2
        3. Figure 11.3
        1. Listing 11.1
        2. Listing 11.2
    6. Chapter 12 Final Notes
      1. 12.1 Plugins
        1. 12.1.1 Crafty Modules
        2. 12.1.2 Impact Plugins
        3. 12.1.3 CocoonJS Extensions
      2. 12.2 Desktop Stores
      3. 12.3 Monetization
      4. 12.4 Signing Off
  10. Tools Appendix
  11. Bibliography

Product information

  • Title: HTML5 Game Engines
  • Author(s): Dan Nagle
  • Release date: April 2014
  • Publisher(s): A K Peters/CRC Press
  • ISBN: 9781498759830