Summary

Well, there you have it. In the very first chapter of this book you have already made your very first HTML5 game. In doing so, you had the opportunity to explore the GameMaker: Studio interface and get comfortable with it. You also created and implemented every type of resource available while utilizing all the various resource editors. Hopefully, you have realized how incredibly easily the software allows you to make games for the web. With the knowledge you have already gained, you could start making more advanced games. For example, why not add shooting as you know how to use key press events, make objects move, and do stuff on collision?

In the next chapter, we are going to delve into asset creation. A game is only as good as it looks ...

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