Time for action – sending messages to all connected browsers

Carry out the following steps:

  1. Open the game.js file in the server folder for the server-side logic.
  2. Add the following highlighted code to the message event listener handler:
    user.socket.on("message", function(message){
      console.log("Receive message from " + user.id + ": " + message); 
      // send to all users in room.
      var msg = "User " + user.id + " said: " + message;
      room.sendAll(msg);
    });
  3. That is it for the server side. Move on to the client folder and open the index.html file.
  4. We want to display the chat messages in the chat history area. To do this, add the following code to the HTML file:
    <ul id="chat-history"></ul>
  5. Next, we need the client-side JavaScript to handle the received message from ...

Get HTML5 Game Development by Example : Beginner's Guide - Second Edition now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.