Time for action – sending total count to all users

Perform the following steps to create our foundation logic for the game:

  1. In the server folder, we create a new file named game.js. We will store the room and game logic in this file.
  2. We define a User class that stores the socket connection object and creates a random ID.
    function User(socket) {
      this.socket = socket; 
      // assign a random number to User.
      // Long enough to make duplication chance less.
      this.id = "1" + Math.floor( Math.random() * 1000000000);
    }
  3. We also define a Room class. We store a collection of user instances in this class.
    function Room() {
      this.users = []; 
    }
  4. We define the two instance methods in the Room class that manages the adding and removing of users.
    Room.prototype.addUser = function(user){ ...

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