Book description
Integrating hands-on guidance with theoretical game design concepts, this book gives readers a solid foundation in game development. Suitable for beginners, hobbyists, and aspiring indie developers, the book shows how to use the sophisticated yet user-friendly HTML5-based game engine Construct 2 to develop and release polished games.
Table of contents
- Front Cover (1/2)
- Front Cover (2/2)
- Contents
- Foreword
- Preface
- Acknowledgments
- About the Author
- About the Book
- Chapter 1: HTML5 and Construct 2 (1/3)
- Chapter 1: HTML5 and Construct 2 (2/3)
- Chapter 1: HTML5 and Construct 2 (3/3)
- Chapter 2: Understanding How Games Work (1/4)
- Chapter 2: Understanding How Games Work (2/4)
- Chapter 2: Understanding How Games Work (3/4)
- Chapter 2: Understanding How Games Work (4/4)
- Chapter 3: About Games and Ideas: Dream vs. Reality (1/2)
- Chapter 3: About Games and Ideas: Dream vs. Reality (2/2)
- Chapter 4: Game Design Documentation for Indies (1/2)
- Chapter 4: Game Design Documentation for Indies (2/2)
- Chapter 5: Moon Wolf, a Space Arcade Game (1/2)
- Chapter 5: Moon Wolf, a Space Arcade Game (2/2)
- Chapter 6: Moon Wolf Development (1/9)
- Chapter 6: Moon Wolf Development (2/9)
- Chapter 6: Moon Wolf Development (3/9)
- Chapter 6: Moon Wolf Development (4/9)
- Chapter 6: Moon Wolf Development (5/9)
- Chapter 6: Moon Wolf Development (6/9)
- Chapter 6: Moon Wolf Development (7/9)
- Chapter 6: Moon Wolf Development (8/9)
- Chapter 6: Moon Wolf Development (9/9)
- Chapter 7: Kitty & Katty, a Platformer (1/2)
- Chapter 7: Kitty & Katty, a Platformer (2/2)
- Chapter 8: Kitty & Katty Development (1/8)
- Chapter 8: Kitty & Katty Development (2/8)
- Chapter 8: Kitty & Katty Development (3/8)
- Chapter 8: Kitty & Katty Development (4/8)
- Chapter 8: Kitty & Katty Development (5/8)
- Chapter 8: Kitty & Katty Development (6/8)
- Chapter 8: Kitty & Katty Development (7/8)
- Chapter 8: Kitty & Katty Development (8/8)
- Chapter 9: Turky on the Run, a Puzzle Game (1/2)
- Chapter 9: Turky on the Run, a Puzzle Game (2/2)
- Chapter 10: Turky on the Run Development (1/9)
- Chapter 10: Turky on the Run Development (2/9)
- Chapter 10: Turky on the Run Development (3/9)
- Chapter 10: Turky on the Run Development (4/9)
- Chapter 10: Turky on the Run Development (5/9)
- Chapter 10: Turky on the Run Development (6/9)
- Chapter 10: Turky on the Run Development (7/9)
- Chapter 10: Turky on the Run Development (8/9)
- Chapter 10: Turky on the Run Development (9/9)
- Chapter 11: The Journey Ahead (1/3)
- Chapter 11: The Journey Ahead (2/3)
- Chapter 11: The Journey Ahead (3/3)
- Chapter 12: Deployment and Monetization (1/7)
- Chapter 12: Deployment and Monetization (2/7)
- Chapter 12: Deployment and Monetization (3/7)
- Chapter 12: Deployment and Monetization (4/7)
- Chapter 12: Deployment and Monetization (5/7)
- Chapter 12: Deployment and Monetization (6/7)
- Chapter 12: Deployment and Monetization (7/7)
- Appendix A: Resources for Indies
- Appendix B: Selected Bibliography for Further Study
- Back Cover
Product information
- Title: HTML5 Game Development from the Ground Up with Construct 2
- Author(s):
- Release date: March 2014
- Publisher(s): A K Peters/CRC Press
- ISBN: 9781482216622
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