HTML5 Game Development from the Ground Up with Construct 2

Book description

Integrating hands-on guidance with theoretical game design concepts, this book gives readers a solid foundation in game development. Suitable for beginners, hobbyists, and aspiring indie developers, the book shows how to use the sophisticated yet user-friendly HTML5-based game engine Construct 2 to develop and release polished games.

Table of contents

  1. Front Cover (1/2)
  2. Front Cover (2/2)
  3. Contents
  4. Foreword
  5. Preface
  6. Acknowledgments
  7. About the Author
  8. About the Book
  9. Chapter 1: HTML5 and Construct 2 (1/3)
  10. Chapter 1: HTML5 and Construct 2 (2/3)
  11. Chapter 1: HTML5 and Construct 2 (3/3)
  12. Chapter 2: Understanding How Games Work (1/4)
  13. Chapter 2: Understanding How Games Work (2/4)
  14. Chapter 2: Understanding How Games Work (3/4)
  15. Chapter 2: Understanding How Games Work (4/4)
  16. Chapter 3: About Games and Ideas: Dream vs. Reality (1/2)
  17. Chapter 3: About Games and Ideas: Dream vs. Reality (2/2)
  18. Chapter 4: Game Design Documentation for Indies (1/2)
  19. Chapter 4: Game Design Documentation for Indies (2/2)
  20. Chapter 5: Moon Wolf, a Space Arcade Game (1/2)
  21. Chapter 5: Moon Wolf, a Space Arcade Game (2/2)
  22. Chapter 6: Moon Wolf Development (1/9)
  23. Chapter 6: Moon Wolf Development (2/9)
  24. Chapter 6: Moon Wolf Development (3/9)
  25. Chapter 6: Moon Wolf Development (4/9)
  26. Chapter 6: Moon Wolf Development (5/9)
  27. Chapter 6: Moon Wolf Development (6/9)
  28. Chapter 6: Moon Wolf Development (7/9)
  29. Chapter 6: Moon Wolf Development (8/9)
  30. Chapter 6: Moon Wolf Development (9/9)
  31. Chapter 7: Kitty & Katty, a Platformer (1/2)
  32. Chapter 7: Kitty & Katty, a Platformer (2/2)
  33. Chapter 8: Kitty & Katty Development (1/8)
  34. Chapter 8: Kitty & Katty Development (2/8)
  35. Chapter 8: Kitty & Katty Development (3/8)
  36. Chapter 8: Kitty & Katty Development (4/8)
  37. Chapter 8: Kitty & Katty Development (5/8)
  38. Chapter 8: Kitty & Katty Development (6/8)
  39. Chapter 8: Kitty & Katty Development (7/8)
  40. Chapter 8: Kitty & Katty Development (8/8)
  41. Chapter 9: Turky on the Run, a Puzzle Game (1/2)
  42. Chapter 9: Turky on the Run, a Puzzle Game (2/2)
  43. Chapter 10: Turky on the Run Development (1/9)
  44. Chapter 10: Turky on the Run Development (2/9)
  45. Chapter 10: Turky on the Run Development (3/9)
  46. Chapter 10: Turky on the Run Development (4/9)
  47. Chapter 10: Turky on the Run Development (5/9)
  48. Chapter 10: Turky on the Run Development (6/9)
  49. Chapter 10: Turky on the Run Development (7/9)
  50. Chapter 10: Turky on the Run Development (8/9)
  51. Chapter 10: Turky on the Run Development (9/9)
  52. Chapter 11: The Journey Ahead (1/3)
  53. Chapter 11: The Journey Ahead (2/3)
  54. Chapter 11: The Journey Ahead (3/3)
  55. Chapter 12: Deployment and Monetization (1/7)
  56. Chapter 12: Deployment and Monetization (2/7)
  57. Chapter 12: Deployment and Monetization (3/7)
  58. Chapter 12: Deployment and Monetization (4/7)
  59. Chapter 12: Deployment and Monetization (5/7)
  60. Chapter 12: Deployment and Monetization (6/7)
  61. Chapter 12: Deployment and Monetization (7/7)
  62. Appendix A: Resources for Indies
  63. Appendix B: Selected Bibliography for Further Study
  64. Back Cover

Product information

  • Title: HTML5 Game Development from the Ground Up with Construct 2
  • Author(s): Roberto Dillon
  • Release date: March 2014
  • Publisher(s): A K Peters/CRC Press
  • ISBN: 9781482216622