Geo Blaster Global Game Variables
Now let’s look at the entire set of game application scope variables needed for our game.
- Variables that control screen flow
These variables will be used when the title and “Game Over” screens first appear. They will be set to
true
after the screen is drawn. When these variables aretrue
, the screens will look for the space bar to be pressed before moving on to the next application state:var
titleStarted
=
false
;
var
gameOverStarted
=
false
;
- Game environment variables
These variables set up the necessary defaults for a new game. We will discuss the
extraShipAtEach
andextraShipsEarned
in the section Awarding the Player Extra Ships:var
score
=
0
;
var
level
=
0
;
var
extraShipAtEach
=
10000
;
var
extraShipsEarned
=
0
;
var
playerShips
=
3
;
- Playfield variables
These variables set up the maximum and minimum
x
andy
coordinates for the game stage:var
xMin
=
0
;
var
xMax
=
400
;
var
yMin
=
0
;
var
yMax
=
400
;
- Score value variables
These variables set the score value for each of the objects the player can destroy:
var
bigRockScore
=
50
;
var
medRockScore
=
75
;
var
smlRockScore
=
100
;
var
saucerScore
=
300
;
- Rock size constants
These variables set up some human-readable values for the three rock sizes, allowing us to simply use the constant instead of a literal value. We can then change the literal value if needed:
const
ROCK_SCALE_LARGE
=
1
;
const
ROCK_SCALE_MEDIUM
=
2
;
const
ROCK_SCALE_SMALL
=
3
;
- Logical display objects
These variables set up the single player object and arrays ...
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