We covered quite a lot in this chapter, evolving from simply loading images
to animating and rotating them. We looked at using tile sheets and tile
maps, and then we built some useful applications with Canvas image
functions and capabilities. In the first four chapters, we’ve covered most
of what Canvas offers as a drawing surface. In the next six chapters, we
will cover more advanced topics, such as applying 2D physics to Canvas
objects, integrating the HTML5 <video>
and <audio>
tags with the <canvas>
tag, creating games, and looking
at some libraries and features that we can use to extend the functionality
of HTML5 Canvas—even creating applications for mobile devices.
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