Looping Through the Tiles
We will update the frameIndex
value on each frame tick. When frameIndex
becomes greater than 7
, we will set it back to 0
:
frameIndex
++
;
if
(
frameIndex
==
animationFrames
.
length
)
{
frameIndex
=
0
;
}
The animationFrames.length
value is 8
. When the frameIndex
is equal to 8
, we must set it back to 0
to start reading the array values over
again, which creates an infinite animation loop.
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