The Document Object Model represents all the objects on an HTML page. It is language-neutral and platform-neutral, allowing the content and style of the page to be updated after it is rendered in the web browser. The DOM is accessible through JavaScript and has been a staple of JavaScript, DHTML, and CSS development since the late 1990s.
The canvas
element itself is
accessible through the DOM in a web browser via the Canvas
2D context, but the individual graphical elements created on Canvas are
not accessible to the DOM. As we stated earlier, this is because Canvas
works in immediate mode and does not have its own objects, only
instructions on what to draw on any single frame.
Our first example will use the DOM to locate the <canvas>
tag on the HTML5 page so that we
can manipulate it with JavaScript. There are two specific DOM objects we
will need to understand when we start using <canvas>
: window
and document
.
The window
object is the top level of the DOM. We will need to test this object
to make sure all the assets and code have loaded before we can start our
Canvas applications.
The document
object contains all the HTML tags that are on the HTML page. We
will need to look at this object to find the instance of <canvas>
that manipulates with JavaScript.
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