Introduction

This book continues my exploration of HTML5. My approach in developing the projects was to combine features such as canvas and video; attempt more intricate drawing, making use of mathematics; and make use of standard programming techniques such as object-oriented programming and separation of content and logic. I was also interested in building applications combining HTML5 and JavaScript with other technologies, including Google Maps, geolocation, and server-side programming.

Each chapter in the book is focused on an application or set of related applications. This is because my experience as a teacher and a learner has shown that concepts and mechanics are best understood in the context of actual use. The applications start off ...

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