2

Asset and Importing Cheats

Every Unity project depends on assets. Assets include textures, script files, meshes, animations, videos, text data, audio, and more. These are the raw materials for games, and they’re not typically created in Unity. Rather, they’re made by artists in third-party applications, like 3DS Max, Maya, Blender, Photoshop, GIMP, and others. The first step in every Unity project, then, is to import assets from their native files and configure them for optimal use. The process for doing this varies between assets and project types. This chapter considers a range of tips that make general work with assets easier and quicker.

2.1  Native versus Exported Mesh Formats

Meshes (or 3D models) are one of the commonest assets in ...

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