How to Cheat in Adobe Flash CS6

Book description

Editor's note, 1/15/2013: We have discovered an error with the Table of Contents and are currently working on correcting it. If you find an error in your book, please visit the companion site http://www.focalpress.com/books/details/9780240522500/ for the correct version.

Whether you are creating an animated short, catchy and fun cartoon or mobile game, save time and money with expert cheats by renowned Flash Expert, Chris Georgenes with all new content for the Flash CS6 revision. With practical applications and step by step tutorials solve problems quickly to develop creative projects to time and to budget.  Many of these walkthroughs are real-world client projects, with the source files supplied for you to open and explore. With these real-life professional projects you'll discover how to: bring objects to life with cool motion effects, make it rain, snow or set your world ablaze, develop flash mobile applications and many more tips and tricks not found anywhere else!

With his in-depth knowledge of the little-known secrets used by the pros to produce creative, professional animations, Chris is the go-to guru for designers and animators who want to create great animation, applications or motion design with Flash. Fully updated for CS6, How to Cheat in Flash CS6, is a goldmine of artistic inspiration, timesaving practical tips, tricks and step-by-step walkthroughs that you'll wonder how you survived without it. New! CS6 cheats and examples with practical solutions for the busy animator with a focus on Action Script, Flash for mobile applications, specifically for Android development, as well as a focus on an improved physics engine. Put the Adobe Flash CS6 cheats to the test with the fully updated companion website with downloadable Flash source files, examples and video tutorials, and a creative commons game, developed with Adobe, to demonstrate the new functionality of CS6!

Table of contents

  1. Cover
  2. Title
  3. Copyright
  4. Contents
  5. Foreword
  6. How to cheat, and why
  7. Acknowledgments
  8. How to use this book
  9. 1 Design styles
    1. Drawing with basic shapes
    2. Geometric and organic shapes
    3. The Brush tool
    4. Mixing colors
    5. Advanced color effect
    6. Animated color effect
    7. Using gradients
    8. Adding texture
    9. The Pen tool
    10. Trace Bitmap
    11. Image Trace (Illustrator)
    12. Shading 1: line trick
    13. Shading 2: shape it
    14. Shading 3: paint selected
    15. Shading 4: outlines
    16. Realism with gradients
    17. Spray Brush tool
    18. UI Design
    19. Interlude: The Adobe Creative Cloud
  10. 2 Transformation and distortion
    1. Distorting bitmaps
    2. The Envelope tool
    3. Warping
    4. Card flip
    5. 3D Rotation
    6. Butterfly
    7. Squash and stretch
    8. Interlude: Being subtle
  11. 3 Masking
    1. Rotating globe
    2. Flag waving
    3. Iris transition
    4. Handwriting
    5. Spotlight
    6. Focus
    7. Feathered mask (ActionScript)
    8. Interlude: A moment of clarity
  12. 4 Motion techniques
    1. Motion Presets
    2. Motion and Classic tweens
    3. Creating Motion tweens
    4. Working with Motion spans
    5. Editing Motion paths
    6. Motion Editor properties
    7. Custom easing
    8. Motion tweens and 3D
    9. 3D Position and View
    10. Basic bone armature
    11. Complex bone armature
    12. Joint rotation and constrain
    13. Bone tool easing basics
    14. Bones and shapes
    15. Bind tool
    16. Speed tool
    17. Pinning
    18. Basic shadow
    19. Drop Shadow
    20. Perspective shadow
    21. Blur filter
    22. Flying text
    23. Combining effects
    24. Blur filter (text)
    25. Selective blurring
    26. Background blurring
    27. Interlude: Learning to be simple
  13. 5 Character animation
    1. 2.5D basics
    2. 2.5D advanced
    3. 2.5D monkey
    4. Lip syncing (swap method)
    5. Lip syncing (nesting method)
    6. To sync or not to sync
    7. Sync (Classic tweens)
    8. Sync (Motion tweens)
    9. Hinging body parts
    10. Bone tool (Inverse Kinematics)
    11. Closing the gaps
    12. Bitmap animation (Jib Jab)
    13. PSD Importer (Jib Jab)
    14. Motion guides (Jib Jab)
    15. Walk cycle
    16. Advanced walk cycle
    17. Walk cycle examples
    18. Anticipation
    19. Drawing upon oneself
    20. Looping backgrounds
    21. Tradigital animation
    22. Brush animation
    23. Interlude: How did I get here?
  14. 6 Flash to video
    1. Document setup
    2. Title and action safety
    3. CS5 video templates
    4. Safe colors
    5. Safe colors (Kuler)
    6. Ape Escape
    7. Keeping it all in sync
    8. QuickTime Exporter
    9. SWF & FLV Toolbox
    10. Interlude: Graphics tablets
  15. 7 Animation examples
    1. Super text effect
    2. Page turn
    3. Smoke with gradients
    4. Smoke stylized
    5. Full steam ahead
    6. Handwriting effect (frame-by-frame)
    7. Fireworks
    8. Soft reveal
    9. Star Wars text
    10. Color adjustments
    11. Vertigo
    12. Let it rain
    13. Playing with fire
    14. Torch
    15. Lightning
    16. Winter wonderland
    17. 3D perspective
    18. Bone and Spray
    19. Sausage grinder
    20. Interlude: From the inside out
  16. 8 Working with sound
    1. Recording sounds
    2. Samson USB Microphones
    3. Audacity
    4. Adobe® Audition® CS6
    5. Sound in Flash
    6. Dynamic sounds (AS3)
    7. Interlude: My wishlist for Flash CS7
  17. 9 Working with video
    1. Importing video (pre-CS4)
    2. Importing video
    3. Flash Video (FLV)
    4. Interlude: FLV tools and articles
  18. 10 Interactivity
    1. Rotate Continuously
    2. Endless Looping
    3. Event handling
    4. What a drag
    5. Pausing the timeline
    6. Loading images (AS3)
    7. Loading images (AS2)
    8. Toggling sound (AS3)
    9. Interlude: Objects, objects everywhere
  19. 11 Extending Flash
    1. Introduction to JSFL
    2. Trace Bitmap and JSFL
    3. Enter current frame
    4. AnimSlider Pro
    5. Ajar Extensions
    6. Swift 3D Xpress
    7. Flashjester
    8. Toon Boom
    9. Flash Decompiler Trillix
    10. Flash Optimizer
    11. Interlude: Pimp my Flash
  20. 12 What’s new in CS6
    1. Sprite Sheet Generator
    2. CreateJS Extension
    3. Interlude: The Future of Flash
  21. Index

Product information

  • Title: How to Cheat in Adobe Flash CS6
  • Author(s): Chris Georgenes
  • Release date: July 2013
  • Publisher(s): Routledge
  • ISBN: 9781136127175