Interlude

Objects, Objects Everywhere

WHEN PROGRAMMING IN FLASH, it’s helpful to think in terms of something called objects. In the real world, an object is generally defined as a material thing, something you can hold in your hands, observe and possibly manipulate, like a Rubik’s cube. As often as not, you’ll find that multiple copies of a particular object can exist at the same time. For example, you might belong to a Rubik’s fan club, where each member brings a cube to weekly meetings in order to see who can solve the puzzle the fastest. On one level, everyone’s cube is the same; and yet, everyone’s cube is also unique. Each cube can be jumbled into millions of configurations, even though all are made in the same way from the same parts. ...

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