Book description
How Software Works explains everyday software to the non-programmer.
Publisher resources
Table of contents
- Cover Page
- Title Page
- Copyright Page
- About the Author
- About the Technical Reviewer
- Brief Contents
- Contents in Detail
- Acknowledgments
- Introduction
- Chapter 1: Encryption
- Chapter 2: Passwords
- Chapter 3: Web Security
- Chapter 4: Movie CGI
-
Chapter 5: Game Graphics
- Hardware for Real-Time Graphics
- Why Games Don’t Ray Trace
- All Lines and No Curves
- Projection Without Ray Tracing
- Rendering Triangles
- Real-Time Lighting
- Shadows
- Ambient Light and Ambient Occlusion
- Texture Mapping
- Reflections
- Faking Curves
- Anti-Aliasing in Real Time
- The Rendering Budget
- What’s Next for Game Graphics
- Chapter 6: Data Compression
- Chapter 7: Search
- Chapter 8: Concurrency
- Chapter 9: Map Routes
- Index
Product information
- Title: How Software Works
- Author(s):
- Release date: August 2015
- Publisher(s): No Starch Press
- ISBN: 9781593276669
You might also like
book
How the Internet Really Works
The internet has profoundly changed interpersonal communication, but most of us don’t really understand how it …
audiobook
Transformed
Help transform your business and innovate like the world's top tech companies! Transformed: Moving to the …
book
The Root of Thought: Unlocking Glia—The Brain Cell That Will Help Us Sharpen Our Wits, Heal Injury, and Treat Brain Disease
Until recently, neuroscientists thought glial cells did little more than hold your brain together. But in …
book
Silence on the Wire
There are many ways that a potential attacker can intercept information, or learn more about the …