Index
A
- A8R8G8B8 render target
- about / GBuffer generation
- ambient light
- about / Hemispheric ambient light
- working / How it works...
- Applyfog function / How to do it...
- ApplyFog function / How it works…
B
- Blinn-Phong light equation
- about / How it works…
- Blinn-Phong light model / Introduction
- bloom effect
- adding / Bloom, How to do it..., How it works…
- Bokeh
- about / Bokeh
C
- CalcPoint function / How to do it...
- CalcSpot function / How to do it...
- capsule light
- about / Capsule light, Getting ready, How to do it...
- working / How it works…
- capsule light volume
- about / Capsule light
- generating / How to do it..., How it works…
- cascaded shadow maps
- about / Cascaded shadow maps, Getting ready, How to do it...
- working / How it works…
- CreateSamplerState function ...
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