Book description
The growth of videogame design programs in higher education and explosion of amateur game development has created a need for a deeper understanding of game history that addresses not only "when," but "how" and "why." Andrew Williams takes the first step in creating a comprehensive survey on the history of digital games as commercial products and artistic forms in a textbook appropriate for university instruction. History of Digital Games adopts a unique approach and scope that traces the interrelated concepts of game design, art and design of input devices from the beginnings of coin-operated amusement in the late 1800s to the independent games of unconventional creators in the present. Rooted in the concept of videogames as designed objects, Williams investigates the sources that inspired specific game developers as well as establishing the historical, cultural, economic and technological contexts that helped shape larger design trends.
Key Features
Table of contents
- Cover
- Half Title
- Title Page
- Copyright Page
- Contents
- Preface
- Acknowledgments
- Author
- Chapter 1 — Mechanical and Electromechanical Arcade Games (1870–1979)
- Chapter 2 — Games as Experiments (1912–1977)
- Chapter 3 — Early Commercialized Digital Games (1971–1977)
- Chapter 4 — The Golden Age Arcade (1978–1984)
- Chapter 5 — Cartridges and Home Consoles (1976–1984)
- Chapter 6 — Home Computers (1977–1995)
- Chapter 7 — Japan, 2D Game Design and the Rebirth of Consoles (1983–1995)
- Chapter 8 — Early 3D and the Multimedia Boom (1989–1996)
-
Chapter 9 — Contemporary Game Design (1996–Present)
- New Hardware for Real-Time 3D Gaming
- 3D Game Design in the Late 1990s
- Games and Game Design in the New Millennium
- Chapter 10 — Independent Games (1997–Present)
- Bibliography
- Index
Product information
- Title: History of Digital Games
- Author(s):
- Release date: March 2017
- Publisher(s): Routledge
- ISBN: 9781317503804
You might also like
book
The Golden Age of Video Games
This book focuses on the history of video games, consoles, and home computers from the very …
book
Interactive Storytelling for Video Games
What really makes a video game story interactive? What's the best way to create an interactive …
book
Players Making Decisions, 2nd Edition
Game designers today are expected to have an arsenal of multi-disciplinary skills at their disposal in …
book
The History Book
Travel thousands of years into our past and discover the significant events that shaped the world …