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High Performance JavaScript

Cover of High Performance JavaScript by Nicholas C. Zakas Published by O'Reilly Media, Inc.
  1. High Performance JavaScript
    1. SPECIAL OFFER: Upgrade this ebook with O’Reilly
    2. Preface
      1. The Internet Evolves
      2. Why Optimization Is Necessary
      3. Next-Generation JavaScript Engines
      4. Performance Is Still a Concern
      5. How This Book Is Organized
      6. JavaScript Loading
      7. Coding Technique
      8. Deployment
      9. Testing
      10. Who This Book Is For
      11. Conventions Used in This Book
      12. Using Code Examples
      13. Safari® Books Online
      14. How to Contact Us
      15. Acknowledgments
    3. 1. Loading and Execution
      1. Script Positioning
      2. Grouping Scripts
      3. Nonblocking Scripts
      4. Summary
    4. 2. Data Access
      1. Managing Scope
      2. Object Members
      3. Summary
    5. 3. DOM Scripting
      1. DOM in the Browser World
      2. DOM Access and Modification
      3. Repaints and Reflows
      4. Event Delegation
      5. Summary
    6. 4. Algorithms and Flow Control
      1. Loops
      2. Conditionals
      3. Recursion
      4. Summary
    7. 5. Strings and Regular Expressions
      1. String Concatenation
      2. Regular Expression Optimization
      3. String Trimming
      4. Summary
    8. 6. Responsive Interfaces
      1. The Browser UI Thread
      2. Yielding with Timers
      3. Web Workers
      4. Summary
    9. 7. Ajax
      1. Data Transmission
      2. Data Formats
      3. Ajax Performance Guidelines
      4. Summary
    10. 8. Programming Practices
      1. Avoid Double Evaluation
      2. Use Object/Array Literals
      3. Don’t Repeat Work
      4. Use the Fast Parts
      5. Summary
    11. 9. Building and Deploying High-Performance JavaScript Applications
      1. Apache Ant
      2. Combining JavaScript Files
      3. Preprocessing JavaScript Files
      4. JavaScript Minification
      5. Buildtime Versus Runtime Build Processes
      6. JavaScript Compression
      7. Caching JavaScript Files
      8. Working Around Caching Issues
      9. Using a Content Delivery Network
      10. Deploying JavaScript Resources
      11. Agile JavaScript Build Process
      12. Summary
    12. 10. Tools
      1. JavaScript Profiling
      2. YUI Profiler
      3. Anonymous Functions
      4. Firebug
      5. Internet Explorer Developer Tools
      6. Safari Web Inspector
      7. Chrome Developer Tools
      8. Script Blocking
      9. Page Speed
      10. Fiddler
      11. YSlow
      12. dynaTrace Ajax Edition
      13. Summary
    13. Index
    14. About the Author
    15. Colophon
    16. SPECIAL OFFER: Upgrade this ebook with O’Reilly

Object Members

Most JavaScript is written in an object-oriented manner, either through the creation of custom objects or the use of built-in objects such as those in the Document Object Model (DOM) and Browser Object Model (BOM). As such, there tends to be a lot of object member access.

Object members are both properties and methods, and there is little difference between the two in JavaScript. A named member of an object may contain any data type. Since functions are represented as objects, a member may contain a function in addition to the more traditional data types. When a named member references a function, it’s considered a method, whereas a member referencing a nonfunction data type is considered a property.

As discussed earlier in this chapter, object member access tends to be slower than accessing data in literals or variables, and in some browsers slower than accessing array items. To understand why this is the case, it’s necessary to understand the nature of objects in JavaScript.


Objects in JavaScript are based on prototypes. A prototype is an object that serves as the base of another object, defining and implementing members that a new object must have. This is a completely different concept than the traditional object-oriented programming concept of classes, which define the process for creating a new object. Prototype objects are shared amongst all instances of a given object type, and so all instances also share the prototype object’s members.

An object is ...

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