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Hello Scratch!: Learn to program by making arcade games by Sadie Ford Gabriel Ford and Melissa Ford

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Chapter 13. Using arrays and simulating gravity in a single-screen platformer

Before Donkey Kong, games had goals, but the player didn’t know their motivation or how they had ended up in the situation. Donkey Kong changed that by giving the player a story with a beginning, middle, and end that unfolded as the player moved from level to level, usually in the form of cutscenes, videos that occur before or after a level to pause the gameplay and give information. That story starred a little plumber known as Mario.

Yes, our friend, Mario, that you know from Super Mario Bros, started out as a carpenter at a construction site, climbing ladders in ...

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