Part 3. Coding and playing games

You’ll make four more games in the final nine chapters following the same format used for part two, with one important distinction: the training wheels are off, because at this point, you’re familiar enough with Scratch that you can make design decisions and easily find the blocks for your code.

What if you’re not quite ready to move on? That’s okay. We created a set of extra practice chapters for a game called Salad Catch. If you’re reading the print version, this extra practice can be downloaded at the Manning site, or you can register your book and download a free e-book version that contains the extra practice. ...

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