Chapter 3. Hello Spark: primitives, components, FXG and MXML graphics, and even video

In this chapter, you’ll start learning Spark, which is the new set of components, containers, and graphics primitives in Flex 4. This will be a “how-to” chapter: we’ll save diving into the Spark component model until the next chapter (which discusses view states, containers, CSS styling, and skinning). This chapter provides enough examples of using Spark that when it comes time to tackle the theory you’ll have plenty of examples in your head.

In four of the five workshop sessions in this chapter, we’ll build a fairly small, self-contained Tester.mxml app that ...

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