Fast-Forward >>

In this chapter we added the ability for the game to make its own moves. We explored a little game theory, and made a visual indicator when the game was thinking. The next two chapters will wrap up the Tic-Tac-Toe example by adding animation and sounds. If that doesn’t interest you, you can skip to Chapter 8, Write Once, Test Everywhere, where you’ll learn how to make your apps run on any kind of device.

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