In this chapter, we're going to start building our game. We'll start by exploring some of the fundamental Haxe syntaxes that we'll be using. After this, we'll make a new HaxeFlixel project, make a few changes, and work on getting some simple gameplay in place that will serve as the base to build on.
Here's a rundown of the sections in this chapter:
Haxe is a very easy language to learn, so we'll be go over the basic syntax now and build on what we know as the book progresses.
At its core, Haxe ...