Time for action – Creating a library

We will use SWFMILL to create a SWF file containing all our assets.

After that, we will instruct the haXe compiler to embed this SWF file in the one it is going to produce.

Creating a library can be made quite easily with SWFMILL using a XML language to describe it. Let's have a look at an XML file that will allow us to embed one image as a clip:

<?xml version="1.0" encoding="utf-8"?>
<movie width="60" height="20" framerate="20" frames="1" as3="1" version="9">
<frame>
<library>
   <clip id="Ship" import="image/ship.jpg"/>
</library>
</frame>
</movie>

Note that this clip will have the linkage ID as Ship and is the image located at image/ship.jpg (this is relative to the current working directory when we will run SWFMILL). ...

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