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Handbook of Research on Trends in Product Design and Development

Book Description

Product design and development (PDD) is an area of increasing importance to industrial competitiveness. In a global market, the competitive advantage of companies lies not only in mastering existing processes and methodologies, but also on their ability to pursue different directions, providing increased value to their customers. The Handbook of Research on Trends in Product Design and Development: Technological and Organizational Perspectives provides a snapshot of the current issues, trends, challenges, and future perspectives of product design and development, which is an area of growing interest and increasingly recognized importance for industrial competitiveness and economic growth. Product design and development is affecting not only industry, but society in general, as new and innovative products shape our way of life. This handbook is unique in that it explores product design and development not only from a technological standpoint, but from a sociological perspective, as well. It includes contributions from 58 experts in 15 countries.

Table of Contents

  1. Cover
  2. Title Page
  3. Copyright Page
  4. Editorial Advisory Board and List of Reviewers
    1. Editorial Advisory Board
    2. List of Reviewers
  5. Foreword
  6. Preface
    1. Introduction
    2. Organization of the Book
  7. Acknowledgment
  8. Section 1: Design Methodologies
    1. Chapter 1: Trends in Public Design for the Disabled
      1. ABSTRACT
      2. INTRODUCTION
      3. CASE STUDY: AIRCRAFT LAVATORIES FOR VIP
      4. CONCLUSION
    2. Chapter 2: New Design Paradigm
      1. ABSTRACT
      2. INTRODUCTION
      3. TOWARDS DESIGN THEORY PARADIGM IDENTIFICATION
      4. TOWARDS DESIGN THEORY PLATFORM: THE BASE OF SCIENTIFIC PRINCIPLES
      5. DESIGN THEORY PLATFORM: THE PARADIGM SIGNATURE IDENTIFICATION
      6. CONCLUDING REMARKS
    3. Chapter 3: Interdisciplinary Interaction for the Early Stages of Product and Service Development
      1. ABSTRACT
      2. INTRODUCTION
      3. INTERDISCIPLINARY VALUE CREATION PROCESS
      4. FUTURE VITALISATION OF THE NPD PROCESS WITH THE FRONT END INNOVATION ACTIVITIES
      5. PROCESS STRUCTURE AND FACILITATION FOR THE MULTIDISCIPLINARY FRONT END SESSIONS
      6. METHODOLOGICAL TOOLS FOR INNOVATION SESSIONS
      7. CONCLUSION
    4. Chapter 4: Empathic Design Research Strategies
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND
      4. CASE STUDY: DISABILITY + RELEVANT DESIGN COURSE
      5. CASE STUDIES: DESIGNING BY, FOR AND WITH PEOPLE WITH DISABILITIES: DISABILITY + RELEVANT DESIGN COURSE PROJECTS
      6. DESIGN OUTCOMES: DISCUSSION AND REFLECTION
      7. CONCLUSION
    5. Chapter 5: Tool and Information Centric Design Process Modeling
      1. ABSTRACT
      2. INTRODUCTION
      3. THE DESIGN PROCESS
      4. CASE STUDY RESEARCH IN ENGINEERING DESIGN
      5. THE EAI PROJECT
      6. THE WMP PROJECT
      7. THE MICHELIN PROJECT
      8. CONCLUSION
    6. Chapter 6: Embedded RFID Solutions Challenges for Product Design and Development
      1. ABSTRACT
      2. INTRODUCTION
      3. RFID TECHNOLOGY OVERVIEW
      4. RFID IN CONSUMER PRODUCTS
      5. THE PRODUCT DEVELOPMENT PROCESS: TOWARDS THE INCLUSION OF RFID TECHNOLOGY
      6. THE MODULAR APPROACH
      7. CASE-STUDIES
      8. CONCLUDING REMARKS
  9. Section 2: Supporting Technologies
    1. Chapter 7: Implementation of Rapid Manufacturing Systems in the Jewellery Industry in Brazil
      1. ABSTRACT
      2. INTRODUCTION
      3. DESIGN AND MODELING PROCESS IN THE JEWELLERY COMPANIES
      4. REVIEW ON JEWELL RAPID PROTOTYPING
      5. NEW TRENDS ON CAD/CAM IMPLEMENTATION IN JEWERLY INDUSTRY
      6. METHODS USED IN JEWELLERY MANUFACTURING
      7. MODERN MANUFACTURING SYSTEMS
      8. CAD/CAM IN JEWELL INDUSTRY
      9. JEWEL MODEL RAPID PROTOTYPING
      10. CONCLUSION
    2. Chapter 8: Creative and Visualization Tools in Context of Design
      1. ABSTRACT
      2. BROAD OVERVIEW OF CREATIVITY
      3. THE CREATIVE PROCESS
      4. CREATIVITY ACROSS PROFESSIONS
      5. ORIGINALITY OR NOVELTY AS SEEN IN A CREATIVE PRODUCT
      6. QUALITIES OF APPROPRIATENESS IN A PRODUCT
      7. DESIGN PROBLEMS, DESIGNERS AND PROBLEM SOLVING BEHAVIOR
      8. CREATIVE AND VISUALIZATION TOOLS
      9. CONCLUSION
    3. Chapter 9: Virtual Reality Systems for Industrial Design Application
      1. ABSTRACT
      2. 3D DIGITAL MODELS IN THE INDUSTRIAL DESIGN PROCESS
      3. TYPICAL VIRTUAL ROOM SET-UP AND RELATED ISSUES
      4. CASE STUDIES
      5. CONCLUSION
      6. NEW ISSUES AND FUTURE APPLICATIONS
  10. Section 3: Organization and Process Management
    1. Chapter 10: Integrating ‘Designerly’ Ways with Engineering Science
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND
      4. ISSUES CONFRONTING PRODUCT DESIGN AND DEVELOPMENT
      5. DEFINING THE ROLE OF ENGINEERING IN PRODUCT DESIGN
      6. SOCIALLY RESPONSIBILITY DESIGN (SRD)
      7. CASE STUDY—THE SWINBURNE PRODUCT DESIGN ENGINEERING CURRICULA: A CATALYST FOR CHANGE
      8. CONCLUSION
    2. Chapter 11: Rediscovering Design Education as a Social Constructivist Foundation for Innovative Design Thinking
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND
      4. DESIGN EDUCATION
      5. RADICAL SOCIAL CONSTRUCTIVISM
      6. ACTOR-NETWORK THEORY
      7. ONTOLOGICAL PHENOMENOLOGY
      8. CONCLUSION
  11. Section 4: Enhancing Creativity and Innovation
    1. Chapter 12: Concept Naming
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND
      4. PRODUCT BRAND PROFILE DEVELOPMENT CASE STUDY
      5. PRODUCT SUB-BRAND DESIGN DEVELOPMENT CASE STUDY
      6. ENVIRONMENTAL/ORGANIZATIONAL BRAND DESIGN DEVELOPMENT CASE STUDY
      7. FUTURE TRENDS
      8. CONCLUSION
    2. Chapter 13: PDD Trends
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND
      4. THE RESEARCH DEVELOPMENT FRAMEWORK
      5. FUTURE TRENDS
      6. CONCLUSION
    3. Chapter 14: Customer Involved Open Innovation
      1. ABSTRACT
      2. INTRODUCTION
      3. (THEORETICAL) BACKGROUND
      4. NEW WAYS TO INVOLVE CUSTOMERS
      5. GUIDELINES FOR CUSTOMER INVOLVEMENT IN INNOVATION
      6. Appendix A
    4. Chapter 15: Stimulating Creativity and Innovation in and Around Organisations
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND
      4. MAIN FOCUS OF THE CHAPTER
      5. DIFFERENT APPROACHES IN THE FIELD OF PARTICIPATORY DESIGN
      6. HOW TO DESIGN ARTIFACTS FOR CO-CREATION SESSIONS
      7. HOW TO MAKE THE ARTIFACTS WORK IN PRACTICE
      8. HOW TO ANALYSE THE RESPONSES
      9. HOW TO DEVELOP A DYNAMIC AND USEFUL TOOL
      10. CO-CREATION AS AN ORGANISATIONAL APPROACH
      11. FUTURE TRENDS
      12. CONCLUSION
  12. Section 5: Social Sciences and Environment
    1. Chapter 16: Research Project “Future of the Present”
      1. ABSTRACT
      2. INTRODUCTION
      3. METHOD
      4. OBJECTIVES
      5. THE FASHION SYSTEM
      6. PERSPECTIVE RESEARCH
      7. PROSPECTS AND TRENDS OF FASHION
      8. BRAZILIAN FASHION INDUSTRY
      9. STANDARD REFERENCE
      10. METHODS AND MATERIALS
      11. THE IMPORTANCE OF THE BLOGS INTO FASHION
      12. THE IMPORTANCE OF THE PROJECT INSIDE THE UNIVERSITY OF THE STATE OF SANTA CATARINA
      13. FINAL CONSIDERATIONS
    2. Chapter 17: Design for Desirability
      1. ABSTRACT
      2. INTRODUCTION: ECONOMY AND DESIGN IN NEW ZEALAND
      3. THE “GROWTH INNOVATION PILOT INITIATIVE” PROJECT
      4. THE GIPI PROJECT IN CONTEXT
      5. DESIGN FOR DESIRABILITY
      6. THE NOTION OF ‘DESIRABILITY’ WITHIN COMPANIES
      7. THE COLLABORATIVE WORKSHOPS
      8. THE MASTER OF DESIGN PROJECTS
      9. DISCUSSION: FUTURE TRENDS
      10. CONCLUSION
    3. Chapter 18: The Influence of Ageing on User Experience
      1. ABSTRACT
      2. INTRODUCTION
      3. AGEING
      4. DESIGN
      5. DESIGNING FOR THE AGEING EXPERIENCE
      6. CONCLUSION
    4. Chapter 19: The Contribution of Ergonomic Analysis in the Product Design for Recycling
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND
      4. THE DISASSEMBLY AND RECYCLING IN PRODUCT DESIGN
      5. THE PRODUCT REDESIGN
      6. RESULTS OF TECHNICAL VISITS
      7. FUTURE TRENDS
      8. CONCLUSION
  13. Section 6: Systems Integration
    1. Chapter 20: Understand Complex Design Problems Using Systems Thinking
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND: GENERAL SYSTEMS THEORY
      4. MAIN FOCUS: DYNAMIC COMPLEXITY OF SYSTEMS
      5. FUTURE TRENDS
      6. CONCLUSION
    2. Chapter 21: Integrated Approach to Product and Process Design Based on Life Cycle Engineering
      1. ABSTRACT
      2. INTRODUCTION
      3. LIFE CYCLE ENGINEERING IN PRODUCT DESIGN & DEVELOPMENT
      4. AN INTEGRATED APPROACH TO PRODUCT DESIGN & DEVELOPMENT
      5. THE CLOTHS PEG CASE STUDY
      6. CONCLUSION
  14. Section 7: Case Studies
    1. Chapter 22: The “Madame Butterfly” Robot
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND
      4. DEVELOPMENT PROCESS
      5. CONCLUSION
    2. Chapter 23: Transformal Role of Product Design in Singapore’s Transition to a Service Economy
      1. ABSTRACT
      2. INTRODUCTION
      3. FROM 1965: SETTING THE SCENE
      4. THE 1970S: LAYING THE FOUNDATION
      5. THE 1980S: DESIGN AWARENESS AND PROMOTION
      6. THE 1990S: INFORMATION TECHNOLOGY, INTERNET AND DESIGN RENAISSANCE
      7. THE 2000S TILL 2009—NEW PARADIGM: WHERE DOES PRODUCT DESIGN FIT IN THIS?
      8. DISCUSSION
    3. Chapter 24: The Value of Storytelling in Product Design
      1. ABSTRACT
      2. INTRODUCTION
      3. HOW STORYTELLING REVEALS ITSELF IN THE WORK OF CONTEMPORARY INDUSTRIAL DESIGNERS
      4. CASE STUDY OF BERNABEIFREEMAN
      5. THE INTERVIEW PROCEDURE AND METHODOLOGY
      6. LEAF LIGHT AND LACE LIGHT
      7. CONCLUSION
    4. Chapter 25: Deploying and Adapting an Indoor Positioning System in the Clinical Setting
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND
      4. A NEW OPTION: INDOOR POSITIONING SYSTEMS
      5. FUTURE TRENDS
      6. CONCLUSION
    5. Chapter 26: Designing Toys, Gifts and Games
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND
      4. MAIN FOCUS OF THE CHAPTER
      5. CASE STUDY ONE: TOYS
      6. CASE STUDY TWO: GIFTS AND SEASONAL PRODUCTS
      7. CASE STUDY THREE: GAMES
      8. FUTURE TRENDS
      9. CONCLUSION
    6. Chapter 27: Product Form Evolution
      1. ABSTRACT
      2. INTRODUCTION
      3. WHY CAN’T PRODUCT FORMS STAND STILL?
      4. WHERE ARE PRODUCT FORMS GOING?
      5. WHAT DOES THIS MEAN TO COMPANIES AND DESIGN TEAMS?
      6. CONCLUSION
  15. Compilation of References
  16. About the Contributors
  17. Index