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Handbook of Research on Technologies and Cultural Heritage

Book Description

Handbook of Research on Technologies and Cultural Heritage: Applications and Environments covers the many important uses information communication technology in enhancing the experience at cultural environments. From museums, to archaeological sites, to festivals and artistic events to even government institutions and public buildings, information communication technology is revolutionizing the way the public participates at and with these cultural sites, and this reference source provides both a thorough exploration of this revolution and springboard for future discoveries.

Table of Contents

  1. Cover
  2. Title Page
  3. Copyright Page
  4. Editorial Advisory Board and List of Reviewers
    1. Editorial Advisory Board
    2. List of Reviewers
  5. Preface
  6. Section 1: Web 2.0 Applications for Cultural Purposes: Applications Used in Museums and Other Cultural Installations
    1. Chapter 1: Museums and Web 2.0
      1. Abstract
      2. INTRODUCTION
      3. WEB 2.0: A MUSEOLOGICAL PERSPECTIVE
      4. AUTHORTY, COMMUNICATION, PARTICIPATION, AND TRUST IN MUSEUMS
      5. SOME CONSEQUENCES FOR MUSEUMS REGARDING WEB 2.0
      6. THE ROLE OF THE MUSEUM IN THE INFORMATION SOCIETY
      7. CONCLUSION AND FUTURE RESEARCH DIRECTIONS
    2. Chapter 2: Combining Semantic Web and Web 2.0 Technologies to Support Cultural Applications for Web 3.0
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND
      4. SEMANTIC WEB AND WEB 2.0 TECHNOLOGIES IN CULTURAL APPLICATIONS
      5. AN ARCHITECTURE FOR WEB 3.0 CULTURAL APPLICATIONS
      6. CONCLUSION
    3. Chapter 3: Web 2.0 and Interactive Systems
      1. Abstract
      2. INTRODUCTION
      3. SOFTWARE, HARDWARE AND INTERACTIVE DESIGN: A DIACHRONICAL EVOLUTION
      4. QUALITY FACTORS AND MULTIMEDIA: MEASURES
      5. A COMMON LANGUAGE FOR INTERACTIVE DESIGN AND STRATEGIES FOR A METHOLOGY OF EVALUATION
      6. DIGITAL PHOTOGRAPHY, VIDEO AND COMPUTER ANIMATION
      7. ACHCA: AESTHETICS CULTURAL HERITAGE FOR COMMUNICABILITY ASSESSMENT
      8. LESSONS LEARNED
      9. CONCLUSION
      10. APPENDIX A
  7. Section 2: Content Management Applications, Including Database Applications and Issues Regarding Information and Digital Right Management
    1. Chapter 4: BAM
      1. Abstract
      2. INTRODUCTION
      3. CULTURAL HERITAGE INITIATIVES IN THE EUROPEAN UNION – AN OVERVIEW
      4. THE GERMAN DIGITAL LIBRARY: UNDER CONSTRUCTION
      5. BAM: A PORTAL PROVIDING ACCESS TO GERMAN CULTURAL HERITAGE
      6. FUTURE RESEARCH DIRECTIONS
      7. CONCLUSION
    2. Chapter 5: Intangible Heritage Management and Multimodal Navigation
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND
      4. THE AESS SITE
      5. REQUIREMENTS ANALYSIS: DATA, USERS AND AIMS
      6. TOOLS AND METHODS IN THE AESS SITE
      7. SIMILARITY-BASED IMAGE RETRIEVAL TOOLS
      8. VIDEO ANALYSIS AND SUMMARIZATION TOOLS
      9. 3D VISUALIZATION TOOLS
      10. FUTURE RESEARCH DIRECTIONS
      11. CONCLUSION
      12. Appendix
    3. Chapter 6: Digital Rights Management in Peer To Peer Cultural Networks
      1. Abstract
      2. INTRODUCTION
      3. THEORETICAL BACKGROUND
      4. THE PROPOSED DRM P2P INFRASTRUCTURE
      5. CONTRIBUTION TO THE LITERATURE - EXPERIMENTAL EVALUATION
      6. FUTURE RESEARCH DIRECTIONS
      7. CONCLUSION
  8. Section 3: Human Computer Interaction Issues for Cultural Environments
    1. Chapter 7: Museums on the Web
      1. Abstract
      2. INTRODUCTION
      3. WEB 1.0
      4. WEB 2.0
      5. WEB 3D
      6. MOBILE WEB
      7. DISCUSSION
      8. CONCLUSION
    2. Chapter 8: Activating the Networked Object for a Complex World
      1. ABSTRACT
      2. BACKGROUND
      3. THE CONTEXT: NETWORKING THE OBJECT
      4. MOVING BEYOND THE IMPASSE: FROM PLURALISM, MULTI-DISCIPLINARITY, INTERDISCIPLINARITY TO COMPLEXITY
      5. DEFINING COMPLEXITY AND TRANSDISCIPLINARITY: AN ALTERNATIVE MUSEUM COLLECTIONS CRITIQUE
      6. HYPER-COMPLEX REALITIES AND MUSEUM COLLECTIONS
      7. MUSEUMS COLLECTIONS IN TRANSITION: ONLINE COLLECTIONS AND THE MUSEUM CULTURE–PUBLIC CULTURE NEXUS
      8. RISK AND WEB 2.0: UNCERTAINTY AND CHALLENGES FOR THE MUSEUM AND COMPLEXIFYING PRACTICES
      9. COMPLEXITY: AN ALTERNATIVE COLLECTIONS DOCUMENTATION PARADIGM
      10. THE NETWORKED MUSEUM AND A COMPLEX COLLECTIONS INTERFACE
      11. CONCLUSION
      12. Notes
    3. Chapter 9: Heritage, Place and Interactivity
      1. Abstract
      2. INTRODUCTION
      3. VIRTUAL HERITAGE AND DIGITAL HISTORY
      4. THE PLACE OF HERITAGE
      5. INTERACTIVE PLAY AND CULTURAL PLACES
      6. FUTURE RESEARCH DIRECTIONS
      7. CONCLUSION
    4. Chapter 10: Representing Culture via Agile Collaboration
      1. ABSTRACT
      2. INTRODUCTION
      3. ISSUES OF REPRESENTING CULTURE
      4. AGILE COLLABORATION
      5. FUTURE RESEARCH DIRECTIONS
      6. CONCLUSION
    5. Chapter 11: Evaluating the Use of Virtual Reality and Multimedia Applications for Presenting The Past
      1. Abstract
      2. INTRODUCTION
      3. THE EVALUATION STUDY: AIMS AND APPROACH
      4. LESSONS LEARNED
      5. FUTURE RESEARCH DIRECTIONS
  9. Section 4: Design Issues for Cultural Environments, Including Interface Design
    1. Chapter 12: Context-Aware Cultural Heritage Environments
      1. Abstract
      2. INTRODUCTION
      3. A VIEW ON CONTEXT-AWARE CULTURAL ENVIRONMENT APPLICATIONS
      4. CONTEXT MANAGEMENT SYSTEM DESIGN
      5. FUTURE TRENDS
      6. CONCLUSION
    2. Chapter 13: Requirements on System Design to Increase Understanding and Visibility of Cultural Heritage
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND
      4. TECHNOLOGY MEETS CULTURE
      5. FUTURE RESEARCH DIRECTIONS
      6. CONCLUSION
    3. Chapter 14: Personal Digital Collections
      1. Abstract
      2. INTRODUCTION
      3. BACKGROUND
      4. PERSONAL DIGITAL COLLECTIONS: PAST, PRESENT, AND FUTURE
      5. FUTURE RESEARCH DIRECTIONS
      6. CONCLUSION
  10. Section 5: Cultural Applications: Museums, Open Space Applications, Applications Using New Mediums, and Access to Digital Collections and Cultural Assets
    1. Chapter 15: An Adaptative User Interface for Genealogical Document Transcription
      1. Abstract
      2. INTRODUCTION
      3. BACKGROUND
      4. THE GENEALOGICAL TRANSCRIPTION USER INTERFACE TOOL
      5. CHARACTERISTICS AND EXPECTED BENEFITS OF THE INTERFACE TOOL
      6. FUTURE RESEARCH DIRECTIONS
      7. CONCLUSION
    2. Chapter 16: Urban Memory in Space and Time
      1. Abstract
      2. INTRODUCTION
      3. FROM COLLECTIVE TO URBAN MEMORY
      4. SHARING URBAN MEMORY ON THE WEB
      5. CLIO: AN URBAN COMPUTING SYSTEM FOR URBAN MEMORY
      6. CONCLUSION AND FUTURE TRENDS
    3. Chapter 17: e-Infrastructures for Cultural Heritage Applications
      1. Abstract
      2. INTRODUCTION
      3. E-INFRASTRUCTURES AND THEIR SERVICES
      4. THE GENIUS PORTAL: A GRID GATEWAY FOR E-SCIENCE
      5. THE GLIBRARY FRAMEWORK
      6. THE ASTRA PROJECT
      7. FEDERICO DE ROBERTO’S DIGITAL REPOSITORY
      8. THE ADAT PROJECT
      9. THE ARCHAEOGRID PROJECT
      10. SUMMARY AND CONCLUSION
    4. Chapter 18: Building Multimedia and Web Resources for Teaching Mathematical Concepts through their Historical Development
      1. Abstract
      2. INTRODUCTION
      3. RESEARCH METHODOLOGY
      4. DISCUSSION
      5. FUTURE RESEARCH DIRECTIONS
      6. CONCLUSION
      7. Appendix
  11. Section 6: Multimedia Applications: Overview of Existing Application and Potentials
    1. Chapter 19: Multimedia Technology
      1. ABSTRACT
      2. INTRODUCTION: A HISTORICAL PERSPECTIVE
      3. TOWARDS A NEW WAY TO ENJOY ART
      4. AN EXPERIENCE IN ANCIENT AND CONTEMPORARY ART EXHIBITIONS
      5. DESIGNING INTERACTIVE MULTIMEDIA GUIDES
      6. LESSONS LEARNED
    2. Chapter 20: User Centered Technologies, Serious Games and Learning
      1. Abstract
      2. INTRODUCTION
      3. BACKGROUND
      4. EXPERIENCING A PLAYFUL WORLD
      5. THE EXPERIENCE OF SERIOUS GAME FOR MOBILE DEVICES
      6. AND SO THE STORY GOES
      7. CONCLUSION AND FUTURE DIRECTIONS
    3. Chapter 21: ARCO
      1. Abstract
      2. INTRODUCTION
      3. The ARCO System
      4. EXAMPLES OF VIRTUAL EXHIBITIONS
      5. CONCLUSION
    4. Chapter 22: Educational Personalized Contents in a Web Environment
      1. Abstract
      2. INTRODUCTION
      3. BACKGROUND
      4. MAIN FOCUS OF THE CHAPTER
      5. FUTURE RESEARCH DIRECTIONS
      6. CONCLUSION
  12. Section 7: ICT for Bureaucratic Procedures in Cultural Heritage: Facilitating the Operation of Libraries and Museums
    1. Chapter 23: A Strategy Framework for Digital Heritage
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND
      4. PROPOSED DIGITAL HERITAGE STRATEGY FRAMEWORK (DHSF)
      5. CONCLUSION
      6. APPENDIX
    2. Chapter 24: Web 2.0 and Idiosyncrasy of Cultural Heritage
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND
      4. ISSUE IN DIGITAL (-IZED) HERITAGE
      5. WEB 2.0 AND META-REFLECTION
      6. META-REFLECTION IN ‘NETWORK OF NETWORKS’
      7. FUTURE RESEARCH DIRECTION
      8. CONCLUSION
  13. Compilation of References
  14. About the Contributors
  15. Index