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Handbook of Research on Learning Outcomes and Opportunities in the Digital Age

Book Description

Education and learning opportunities bring about the potential for individual and national advancement. As learners move away from traditional scholarly media and toward technology-based education, students gain an advantage with technology in learning about their world and how to interact with modern society. The Handbook of Research on Learning Outcomes and Opportunities in the Digital Age provides expert research relating to recent technological advancements, technology and learning assessments, and the effects of technology on learning environments, making it a crucial reference source for researchers, scholars, and professors in various fields.

Table of Contents

  1. Cover
  2. Title Page
  3. Copyright Page
  4. Book Series
    1. Mission
    2. Coverage
  5. Editorial Advisory Board
  6. Foreword
  7. Preface
    1. INTRODUCTION
    2. OBJECTIVE OF THE BOOK
    3. TARGET AUDIENCE
    4. REFERENCES
  8. Acknowledgment
  9. Chapter 1: Designing Online MBA Programs to Promote Transformative Learning and Knowledge Creation through Project-Based Learning Using the Job Characteristics Model
    1. ABSTRACT
    2. INTRODUCTION
    3. BACKGROUND
    4. ONLINE MBA PROGRAM DESIGN
    5. THE JOB CHARACTERISTICS MODEL FRAMEWORK
    6. JOB CRAFTING INTEGRATION
    7. PROJECT-BASED LEARNING ACTIVITIES
    8. DISCUSSION
    9. FUTURE RESEARCH DIRECTIONS
    10. CONCLUSION
    11. REFERENCES
    12. KEY TERMS AND DEFINITIONS
  10. Chapter 2: Factors Affecting the Adoption of Web 2.0 Technologies by University Students
    1. ABSTRACT
    2. INTRODUCTION
    3. SCOPE OF THE STUDY
    4. BACKGROUND
    5. CONTRIBUTIONS OF THIS STUDY TO THE EXTANT LITERATURE
    6. THEORETICAL FRAMEWORK
    7. HYPOTHESIS DEVELOPMENT
    8. METHODS
    9. RESULTS
    10. DISCUSSION OF RESULTS
    11. PRACTICAL IMPLICATIONS
    12. LIMITATIONS AND FUTURE RESEARCH DIRECTIONS
    13. ACKNOWLEDGMENT
    14. REFERENCES
    15. KEY TERMS AND DEFINITIONS
  11. Chapter 3: Assessment of Learning and Technology
    1. ABSTRACT
    2. INTRODUCTION
    3. BACKGROUND
    4. CURRENT TECHNOLOGIES FOR TEACHING COMPUTER SCIENCE AND RELATED HIGHER ORDER THINKING SKILLS
    5. SOLUTIONS AND RECOMMENDATIONS
    6. FUTURE RESEARCH DIRECTIONS
    7. CONCLUSION
    8. REFERENCES
    9. KEY TERMS AND DEFINITIONS
  12. Chapter 4: Creating an Integrated Second Life Curriculum
    1. ABSTRACT
    2. INTRODUCTION
    3. BACKGROUND
    4. COURSE DESIGN, DEVELOPMENT AND IMPLEMENTATION
    5. FUTURE RESEARCH DIRECTIONS
    6. CONCLUSION
    7. REFERENCES
    8. KEY TERMS AND DEFINITIONS
    9. APPENDIX A
    10. APPENDIX B
    11. APPENDIX C
  13. Chapter 5: Faculty Response to the Opportunities of the Digital Age
    1. ABSTRACT
    2. INTRODUCTION
    3. BACKGROUND
    4. EDUCATION AND A CULTURE OF PROMISE-BASED EXCHANGE
    5. SOLUTIONS AND RECOMMENDATIONS
    6. FUTURE RESEARCH DIRECTIONS
    7. CONCLUSION
    8. REFERENCES
    9. KEY TERMS AND DEFINITIONS
  14. Chapter 6: Using Digital Resources to Support STEM Education
    1. ABSTRACT
    2. INTRODUCTION
    3. ARGUING LIKE A SCIENTIST: ARGUMENTATIVE LEARNING
    4. DIGITAL RESOURCES IN SUPPORT OF STEM LITERACY
    5. LOCATING ONLINE RESOURCES THROUGH DIGITAL LIBRARIES
    6. EXAMPLES OF DIGITAL RESOURCES MAPPED TO STANDARDS
    7. CONCLUSION AND RECOMMENDATIONS
    8. REFERENCES
    9. KEY TERMS AND DEFINITIONS
  15. Chapter 7: Distributed Cognition
    1. ABSTRACT
    2. INTRODUCTION
    3. THEORETICAL/CONCEPTUAL FRAMEWORK
    4. TRANSFORMATIVE LEARNING THEORY
    5. OUTCOMES AND INSTRUCTIONAL TECHNOLOGY
    6. EXPLORATORY CASE STUDY ON TEACHERS’ PERCEPTIONS
    7. THEMES FROM SPECIFIC INTERVIEW QUESTIONS
    8. THEMES ACROSS QUESTIONS
    9. DISCUSSION
    10. FUTURE RESEARCH DIRECTIONS
    11. CONCLUSION
    12. REFERENCES
    13. KEY TERMS AND DEFINITIONS
    14. APPENDIX
  16. Chapter 8: The Blended Learning Environment in Higher Education
    1. ABSTRACT
    2. INTRODUCTION
    3. BLENDED LEARNING
    4. METHODS
    5. RESULTS
    6. RECOMMENDATIONS FOR TEACHING PRACTICE
    7. CONCLUSION
    8. REFERENCES
    9. KEY TERMS AND DEFINITIONS
  17. Chapter 9: Becoming a Successful Entrepreneur through Emotional Intelligence Development
    1. ABSTRACT
    2. INTRODUCTION
    3. PROACTIVE NETWORKING AND EMOTIONAL INTELLIGENCE
    4. RESEARCH METHOD
    5. LIMITATIONS AND FUTURE RESEARCH
    6. CONCLUSION
    7. REFERENCES
    8. KEY TERMS AND DEFINITIONS
    9. ENDNOTES
    10. APPENDIX
  18. Chapter 10: Online Learning and Metacognition
    1. ABSTRACT
    2. INTRODUCTION
    3. WHAT IS METACOGNITION?
    4. ACADEMIC SUCCESS AND METACOGNITION
    5. METACOGNITION IN UNIVERSITY STUDENTS
    6. ONLINE LEARNING AND METACOGNITION
    7. A METACOGNITIVE SENSITIVE FRAMEWORK FOR DESIGN FOR ONLINE LEARNING EXPERIENCES
    8. CONCLUSION AND FUTURE DIRECTIONS
    9. REFERENCES
    10. KEY TERMS AND DEFINITIONS
  19. Chapter 11: Pedagogical Teaching or Andragogical Teaching via MOOCs?
    1. ABSTRACT
    2. INTRODUCTION
    3. THEORETICAL FRAMEWORK
    4. METHODOLOGY
    5. COMPARING AND CONTRASTING TWO TEACHING MODELS
    6. FUTURE RESEARCH
    7. CONCLUSION
    8. REFERENCES
    9. KEY TERMS AND DEFINITIONS
  20. Chapter 12: Individual Differences, Learning Opportunities and Learning Outcomes, Digital Equity
    1. ABSTRACT
    2. INTRODUCTION
    3. BACKGROUND
    4. SOLUTIONS AND RECOMMENDATIONS
    5. CONCLUSION/FUTURE RESEARCH DIRECTIONS
    6. REFERENCES
    7. KEY TERMS AND DEFINITIONS
  21. Chapter 13: Technological Interventions
    1. ABSTRACT
    2. INTRODUCTION: ONLINE LEARNING BY DESIGN
    3. SOCIAL EXCHANGE AND THE ZONE OF PROXIMAL DEVELOPMENT (ZDP)
    4. CASE STUDY METHODOLOGY
    5. EVALUATION OF THE INSTITUTION: COLLEGE X
    6. CONCERNS ON USE OF TECHNOLOGY AT THE COLLEGE
    7. RECOMMENDED INTERVENTION: CENTRALIZED INSTRUCTIONAL SYSTEMS
    8. RECOMMENDATIONS FOR NEW PROGRAM INFRASTRUCTURE
    9. IMPLICATIONS OF IMPLEMENTING A NEW SOCIAL NETWORKING AND LEARNING PLATFORM
    10. REFERENCES
    11. KEY TERMS AND DEFINITIONS
  22. Chapter 14: Technological Tools to Enhance Workplace Learning among Virtual Team Members
    1. ABSTRACT
    2. INTRODUCTION
    3. BACKGROUND
    4. VIRTUAL WORKPLACE LEARNING DESIGN FRAMEWORK
    5. FUTURE RESEARCH
    6. CONCLUSION
    7. REFERENCES
    8. KEY TERMS AND DEFINITIONS
  23. Chapter 15: Using Blended Learning and Emerging Technologies to Transform the Adult Learning Experience
    1. ABSTRACT
    2. INTRODUCTION
    3. ADULT LEARNING EXPERIENCES
    4. ADULT ONLINE LEARNERS
    5. LEARNING IN BLENDED ENVIRONMENTS
    6. SELF-DIRECTED ADULT LEARNERS
    7. BEST PRACTICES FOR ADULT BLENDED LEARNING
    8. DISCUSSION
    9. FUTURE RESEARCH DIRECTIONS
    10. CONCLUSION
    11. REFERENCES
    12. KEY TERMS AND DEFINITIONS
  24. Chapter 16: Cultural Intelligence and Experiential Learning Powering Faculty Intercultural Leadership Development
    1. ABSTRACT
    2. INTRODUCTION
    3. THEORETICAL FRAMEWORK: EXPERIENTIAL LEARNING
    4. CULTURAL INTELLIGENCE (CQ) AND EXPERIENTIAL LEARNING
    5. CONCRETE EXPERIENCE
    6. DISCUSSION
    7. FUTURE RESEARCH
    8. REFERENCES
    9. KEY TERMS AND DEFINITIONS
  25. Chapter 17: Youth Learning in Afterschool Programs
    1. ABSTRACT
    2. INTRODUCTION
    3. THE CHANGING NATURE OF INITIAL EDUCATION
    4. THE FUSION YOUTH AND TECHNOLOGY CENTRE
    5. FUSION YOUTH AND TECHNOLOGY CENTRE: PERSPECTIVES AND OUTCOMES
    6. MOVING THE RESEARCH FORWARD
    7. DISCUSSION
    8. CONCLUSION
    9. ACKNOWLEDGMENT
    10. REFERENCES
    11. KEY TERMS AND DEFINITIONS
  26. Chapter 18: Retaining Disciplinary Talents as Informal Learning Outcomes in the Digital Age
    1. ABSTRACT
    2. INTRODUCTION
    3. BACKGROUND
    4. SUMMARY
    5. DISCUSSION
    6. FUTURE RESEARCH DIRECTIONS
    7. CONCLUSION
    8. REFERENCES
    9. KEY TERMS AND DEFINITIONS
  27. Chapter 19: Reflective Learning in the Digital Age
    1. ABSTRACT
    2. INTRODUCTION
    3. REFLECTIVITY AND MEIZIROW
    4. CONFUCIANISM AND MEZIROW
    5. A MODEL OF LEARNING THROUGH CRITICAL REFLECTION
    6. FURTHER RESEARCH
    7. CONCLUSION
    8. REFERENCES
    9. KEY TERMS AND DEFINITIONS
  28. Chapter 20: The Use of Technology to Promote Engagement
    1. ABSTRACT
    2. INTRODUCTION
    3. BACKGROUND
    4. CASE STUDIES
    5. DISCUSSION
    6. CONCLUSION
    7. REFERENCES
    8. KEY TERMS AND DEFINITIONS
  29. Chapter 21: Critical Thinking, Instruction, and Professional Development for Schools in the Digital Age
    1. ABSTRACT
    2. INTRODUCTION
    3. THEORETICAL FRAMEWORK
    4. FUTURE RESEARCH DIRECTIONS
    5. CONCLUSION
    6. REFERENCES
    7. KEY TERMS AND DEFINITIONS
  30. Chapter 22: Bring Your Own Device (BYOD)
    1. ABSTRACT
    2. INTRODUCTION
    3. BACKGROUND
    4. FUTURE TRENDS
    5. INFRASTRUCTURE
    6. STUDENTS
    7. STAFF
    8. WHAT’S THE BUZZ ON TECHNOLOGY AT A 4 YEAR PACIFIC NORTHWEST REGIONAL INSTITUTION: A CLOSER LOOK AT STAFF, FACULTY, AND STUDENT PERSPECTIVE OF BYOD
    9. FUTURE RESEARCH
    10. CONCLUSION
    11. REFERENCES
    12. KEY TERMS AND DEFINITIONS
    13. APPENDIX A
  31. Chapter 23: A Multi-Criteria Decision Making Approach for Evaluation of MOOCs Platforms
    1. ABSTRACT
    2. 1. INTRODUCTION
    3. 2. BACKGROUND
    4. 3. THE MOOC: THEORETICAL BACKGROUND AND PLATFORM SELECTION
    5. 4. DISCUSSION
    6. 5. FUTURE RESEARCH DIRECTIONS
    7. 6. CONCLUSION
    8. ACKNOWLEDGMENT
    9. REFERENCES
    10. KEY TERMS AND DEFINITIONS
  32. Chapter 24: Learning Opportunities and Outcomes of Design Research in the Digital Age
    1. ABSTRACT
    2. INTRODUCTION
    3. BACKGROUND
    4. DESIGN RESEARCH IN THE DIGITAL AGE: WORK DONE BY TECHNOLOGY
    5. DISCUSSION
    6. FUTURE RESEARCH DIRECTIONS
    7. CONCLUSION
    8. ACKNOWLEDGMENT
    9. REFERENCES
    10. KEY TERMS AND DEFINITIONS
  33. Chapter 25: Through the Eyes of Students and Faculty
    1. ABSTRACT
    2. INTRODUCTION
    3. HISTORY AND DEFINITION OF ONLINE LEARNING
    4. REVIEW OF THE LITERATURE
    5. SUCCESS FACTORS OF E-LEARNING PROGRAMS
    6. PURPOSE
    7. CONCEPTUAL FRAMEWORK: ADAPTED MODEL FOR ONLINE LEARNING IN HIGHER EDUCATION
    8. RESEARCH DESIGN
    9. METHOD
    10. RESULTS
    11. CONCLUSION
    12. REFERENCES
    13. KEY TERMS AND DEFINITIONS
    14. APPENDIX A
    15. APPENDIX B
  34. Chapter 26: Technology Paved the Road for Students in a High-School Dropout Recovery Program to an Online College Class
    1. ABSTRACT
    2. INTRODUCTION
    3. BACKGROUND
    4. FOCUS ON EXISTING FUNDING OPPORTUNITIES, THE EMPLOYMENT FORECAST AND ONLINE COURSE DELIVERY
    5. SOLUTIONS AND RECOMMENDATIONS
    6. FUTURE RESEARCH
    7. CONCLUSION
    8. REFERENCES
    9. KEY TERMS AND DEFINITIONS
  35. Chapter 27: The Digital Journey
    1. ABSTRACT
    2. THE DIGITAL JOURNEY: INTEGRATING TECHNOLOGY INTO TEACHING AND LEARNING
    3. MEET HARPER: A DIGITAL NATIVE
    4. MEET FIVE DIGITAL INSTRUCTORS
    5. MEET JENNIFER: A DIGITAL PRACTITIONER
    6. MEET SUSANNAH: A DIGITAL IMMIGRANT
    7. REFERENCES
    8. KEY TERMS AND DEFINITIONS
  36. Chapter 28: Disruptive Technologies and Education
    1. ABSTRACT
    2. INTRODUCTION
    3. THE STUDY
    4. FINDINGS/RESULTS
    5. NOT SO REVOLUTIONIZED YET
    6. CONCLUSION
    7. ACKNOWLEDGMENT
    8. REFERENCES
    9. KEY TERMS AND DEFINITIONS
    10. APPENDIX
  37. Chapter 29: Learning to Teach Online
    1. ABSTRACT
    2. INTRODUCTION
    3. CULTURE AND CHANGE
    4. FROM FACE-TO-FACE TO ONLINE LEARNING
    5. THE PROCESS OF INVESTIGATION
    6. ISSUES OF PLATFORM, PEDAGOGY AND PROFESSIONAL DEVELOPMENT: VOICES OF THE INSTRUCTORS
    7. DISCUSSION WITH IMPLICATIONS
    8. CONCLUSION
    9. REFERENCES
    10. KEY TERMS AND DEFINITIONS
  38. Chapter 30: Using ePortfolios to Integrate and Assess Learning across the Curriculum
    1. ABSTRACT
    2. INTRODUCTION
    3. THE ROLE OF MENTORING IN ePORTFOLIOS
    4. PROMISING PRACTICES FOR ePORTFOLIO IMPLEMENTATION
    5. CONCLUSION
    6. FUTURE RESEARCH DIRECTIONS
    7. REFERENCES
    8. KEY TERMS AND DEFINITIONS
  39. Chapter 31: MOOCs
    1. ABSTRACT
    2. 1 INTRODUCTION
    3. 2 A BRIEF HISTORY OF MOOCS
    4. 3 XMOOCS: IMPLICATION FOR THE INSTRUCTIONAL DESIGN
    5. 4 XMOOCS IMPLICATION FOR UNIVERSITIES` INFRASTRUCTURE/POLICIES
    6. 5 XMOOCS IMPLICATION FOR THE HIGHER EDUCATION SYSTEM
    7. 6 CONCLUSION
    8. REFERENCES
    9. KEY TERMS AND DEFINITIONS
  40. Chapter 32: Improving Workforce Education Learning Outcomes
    1. ABSTRACT
    2. INTRODUCTION
    3. CONCLUSION
    4. REFERENCES
    5. KEY TERMS AND DEFINITIONS
  41. Chapter 33: Mixed-Reality Immersive Environment as an Instructional Tool for Building Educational Leadership Capacity
    1. ABSTRACT
    2. INTRODUCTION
    3. BACKGROUND
    4. VIRTUAL REALITY
    5. TLE TEACHLIVE™ (TeachLivE)
    6. DESIGN: INSTRUCTIONAL SOLUTION
    7. SIMULATION AS A PEDAGOGICAL TOOL
    8. FACILITATING MIXED-REALITY ENVIRONMENTS
    9. PUTTING IT ALL TOGETHER
    10. LEARNING PRINCIPLES
    11. INTERACTIVE ADVANCEMENT OF TLE TEACHLIVE™ (TeachLivE)
    12. CONCLUSION
    13. REFERENCES
    14. KEY TERMS AND DEFINITIONS
  42. Chapter 34: Twitter in Foreign Language Classes
    1. ABSTRACT
    2. INTRODUCTION
    3. BACKGROUND
    4. METHODS
    5. DATA AND ANALYSES
    6. RESULTS
    7. DISCUSSION
    8. CONCLUSION
    9. REFERENCES
    10. KEY TERMS AND DEFINITIONS
    11. ENDNOTE
    12. APPENDIX A
    13. APPENDIX B
    14. APPENDIX C
    15. APPENDIX D
  43. Chapter 35: Technology-Enabled Learning Opportunities
    1. ABSTRACT
    2. INTRODUCTION
    3. TECHNOLOGY TOOLS FOR LEARNING
    4. SUPPORTING TECHNOLOGY-ENABLED LEARNING
    5. TECHNOLOGY STANDARDS
    6. TECHNOLOGY-ENABLED LEARNING: CASE EXAMPLES
    7. CHALLENGES OF TECHNOLOGY-ENABLED LEARNING
    8. PRACTICAL/MANAGERIAL IMPLICATIONS AND RECOMMENDATIONS
    9. FUTURE RESEARCH DIRECTIONS
    10. CONCLUSION
    11. REFERENCES
    12. KEY TERMS AND DEFINITIONS
  44. Chapter 36: New Learning for New Students
    1. ABSTRACT
    2. INTRODUCTION
    3. FUTURE CHANGE TRENDS
    4. CONCLUSION
    5. REFERENCES
    6. KEY TERMS AND DEFINITIONS
  45. Chapter 37: Virtual Learning Communities in Organizations and Institutions of Higher Learning
    1. ABSTRACT
    2. INTRODUCTION
    3. BACKGROUND
    4. VIRTUAL LEARNING COMMUNITIES
    5. EXPERIENCES AND RESEARCH ON VLC
    6. IMPLICATIONS FOR PRACTITIONERS IN ADULT LEARNING, HRD & RELATED DISCIPLINES
    7. CONCLUSION
    8. REFERENCES
    9. KEY TERMS AND DEFINITIONS
  46. Compilation of References
  47. About the Contributors