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Handbook of Research on Applied E-Learning in Engineering and Architecture Education

Book Description

The integration of technology in education has provided tremendous opportunity for learners of all ages. In today’s technology-focused society, the traditional classroom setting is being transformed through online learning platforms, collaborative and experimental methods, and digital educational resources that go hand-in-hand with non-digital learning devices. The Handbook of Research on Applied E-Learning in Engineering and Architecture Education reviews the latest research available on the implementation of digital tools and platforms within the framework of technical education, specifically in the subjects of architecture and engineering. Taking a global approach to the topic of online learning environments for technical education at all grade levels, this comprehensive reference work is ideally designed for use by educators, instructional designers, and researchers from around the world. This handbook contains pertinent research on a variety of educational topics including online learning platforms, mobile and blended learning, collaborative learning environments, gaming in education, informal learning, and educational assessment.

Table of Contents

  1. Cover
  2. Title Page
  3. Copyright Page
  4. Book Series
    1. Mission
    2. Coverage
  5. Editorial Advisory Board and List of Reviewers
    1. Editorial Advisory Board
    2. List of Reviewers
  6. Foreword
  7. Preface
    1. MOTIVATION
    2. HOW TO USE THIS HANDBOOK: THE ROADMAP
    3. TARGET AUDIENCE
  8. Acknowledgment
  9. Section 1: Generic Studies
    1. Chapter 1: Science Education with and through ICT
      1. ABSTRACT
      2. INTRODUCTION
      3. FINAL REMARKS
      4. ACKNOWLEDGMENT
      5. REFERENCES
      6. KEY TERMS AND DEFINITIONS
    2. Chapter 2: Join The Board
      1. ABSTRACT
      2. INTRODUCTION
      3. FUNCTIONAL DESCRIPTION
      4. CONCLUSION
      5. REFERENCES
      6. KEY TERMS AND DEFINITIONS
    3. Chapter 3: Personal Learning Environments
      1. ABSTRACT
      2. INTRODUCTION
      3. DEFINITION OF PLE
      4. SYMBALOO
      5. CONCLUSION
      6. REFERENCES
      7. KEY TERMS AND DEFINITIONS
      8. ENDNOTES
    4. Chapter 4: Hybridization-Based Courses Consolidated through LMS and PLE Leading to a New Co-Creation of Learning
      1. ABSTRACT
      2. INTRODUCTION
      3. CONTEXT FOR HIGHER EDUCATION PROVIDERS
      4. LOOKING BACKWARDS ON TRAININGS
      5. A NEW PARADIGM FOR TEACHING
      6. LMS VS. PLE: MOVING TOWARDS HYBRIDIZATION OF DEVICES
      7. MOTIVATION TO DEVELOP ONAAG: A CUSTOMER FOCUS
      8. PROJECT MANAGEMENT TO DEVELOP ONAAG: A QUALITY CONCERN
      9. FIRST RESULTS OBTAINED AFTER EXPERIMENTATION
      10. PROSPECT OF THE ESSENTIAL PRINCIPLES OF QUALITY
      11. CONCLUSION
      12. REFERENCES
      13. KEY TERMS AND DEFINITIONS
    5. Chapter 5: New Literacies in the Intellectual Field of Education
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND
      4. METHODOLOGY
      5. MAPPING MAIN THEORETICAL PERSPECTIVES IN NEW LITERACIES
      6. CONCLUSION
      7. REFERENCES
      8. KEY TERMS AND DEFINITIONS
      9. ENDNOTES
    6. Chapter 6: Serious Games as Positive Technologies
      1. ABSTRACT
      2. INTRODUCTION
      3. SERIOUS GAMES AS POSITIVE TECHNOLOGIES
      4. CONCLUSION
      5. REFERENCES
      6. KEY TERMS AND DEFINITIONS
    7. Chapter 7: Towards a Flexible Cloud Education Environment
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND
      4. TOWARD A FLEXIBLE CLOUD EDUCATION ENVIRONMENT
      5. PROBLEMS AND CHALLENGES
      6. FUTURE RESEARCH DIRECTIONS
      7. CONCLUSION
      8. REFERENCES
      9. KEY TERMS AND DEFINITIONS
    8. Chapter 8: Methodology Applied Problem-Based Learning in Teaching HCI
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND
      4. CASE STUDY
      5. CONCLUSION
      6. REFERENCES
      7. KEY TERMS AND DEFINITIONS
  10. Section 2: Engineering Cases
    1. Chapter 9: Motivation on Problem Based Learning
      1. ABSTRACT
      2. INTRODUCTION
      3. LITERATURE REVIEW
      4. MOTIVATION THROUGH INTRODUCTION OF ONE ATTRACTIVE TOPIC
      5. MOTIVATIONAL ANALYSIS IN TWO DIFFERENT SUBJECTS IN TELEMATICS ENGINEERING
      6. DISCUSSION
      7. CONCLUSION
      8. REFERENCES
      9. KEY TERMS AND DEFINITIONS
    2. Chapter 10: MOOCs for Enhancing Engineering Education
      1. ABSTRACT
      2. INTRODUCTION
      3. ENGINEERING EDUCATION AND ROLE OF MOOCs
      4. IMPLICATIONS AND RECOMMENDATIONS
      5. FUTURE RESEARCH AREAS
      6. CONCLUSION
      7. REFERENCES
      8. ADDITIONAL READING
      9. KEY TERMS AND DEFINITIONS
    3. Chapter 11: MOOCs in Engineering Education
      1. ABSTRACT
      2. INTRODUCTION
      3. RESEARCH DESIGN
      4. EVALUATION RESULTS
      5. DISCUSSION
      6. CONCLUSION AND FUTURE WORK
      7. ACKNOWLEDGMENT
      8. REFERENCES
      9. KEY TERMS AND DEFINITIONS
    4. Chapter 12: Teaching and Learning Requirements Engineering Based on Mobile Devices and Cloud
      1. ABSTRACT
      2. INTRODUCTION
      3. METHODOLOGY
      4. RELATED WORK
      5. PRACTICAL APPLICATION
      6. FUTURE RESEARCH DIRECTIONS
      7. CONCLUSION
      8. REFERENCES
      9. ADDITIONAL READING
      10. KEY TERMS AND DEFINITIONS
    5. Chapter 13: Multidimensional Assessment of Open-Ended Questions for Enhancing the Quality of Peer Assessment in E-Learning Environments
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND
      4. SOLUTIONS AND RECOMMENDATIONS
      5. EXPERIMENT SETTING AND FINDINGS
      6. DISCUSSION AND CONCLUSION
      7. REFERENCES
      8. KEY TERMS AND DEFINITIONS
      9. ENDNOTES
    6. Chapter 14: Designing an E-Learning Curriculum
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND
      4. PROPOSED CHANGES IN ENGINEERING E-LEARNING CURRICULUM
      5. SOLUTIONS AND RECOMMENDATIONS
      6. FUTURE RESEARCH DIRECTIONS
      7. CONCLUSION
      8. REFERENCES
      9. KEY TERMS AND DEFINITIONS
  11. Section 3: Architecture Cases
    1. Chapter 15: Learning GIS in Architecture
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND
      4. EDUCATIONAL EXPERIENCE TEACHING GIS IN ARCHITECTURE
      5. FUTURE RESEARCH DIRECTIONS
      6. CONCLUSION
      7. ACKNOWLEDGMENT
      8. REFERENCES
      9. KEY TERMS AND DEFINITIONS
    2. Chapter 16: Active Learning using Digital Technology and Ubiquitous Information in Architectural Construction
      1. ABSTRACT
      2. INTRODUCTION
      3. THE SPANISH ARCHITECT AND COMPETENCE SKILLS
      4. TEACHING AND LEARNING OF ARCHITECTURAL CONSTRUCTION IN THE INFORMATION SOCIETY
      5. STRATEGIC INSTRUCTIONAL DESIGN. THE PBL VERTEBRATE OF SKILLS ABILITIES AND KNOWLEDGE
      6. CONCLUSION
      7. REFERENCES
      8. KEY TERMS AND DEFINITIONS
    3. Chapter 17: Digital Technologies in Architecture and Engineering
      1. ABSTRACT
      2. INTRODUCTION
      3. DIGITAL STRATEGIES FOR ARCHITECTURE AND COMPUTER SCIENCE EDUCATION
      4. FACILITIES AND EQUIPMENT
      5. METHODS AND RESULTS IN ARCHITECTURE AND COMPUTER SCIENCE EDUCATION
      6. DISCUSSION
      7. REFERENCES
      8. KEY TERMS AND DEFINITIONS
  12. Section 4: Pre-Degree Valuable Studies
    1. Chapter 18: The Importance of Virtual Learning Environments in Higher Education
      1. ABSTRACT
      2. INTRODUCTION
      3. CONCEPTUAL FRAMEWORK, METHODS, AND RESULTS
      4. FUTURE WORKS
      5. CONCLUSION
      6. REFERENCES
      7. KEY TERMS AND DEFINITIONS
    2. Chapter 19: Like It
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND
      4. FRAMING THEORY
      5. CASE DESCRIPTION: LEARNING WITH FACEBOOK IN HIGHER EDUCATION
      6. RESULTS
      7. RECOMMENDATIONS FOR COURSE DESIGN AND IMPLEMENTATION
      8. OBSERVED TRENDS
      9. REFERENCES
      10. KEY TERMS AND DEFINITIONS
    3. Chapter 20: Interactive Learning System for Primary Schools using Tablet PC
      1. ABSTRACT
      2. INTRODUCTION
      3. 2. BACKGROUND
      4. 3. METHODOLOGY
      5. 4. RESULTS AND DISCUSSIONS
      6. 5. CONCLUSION
      7. REFERENCES
      8. KEY TERMS AND DEFINITIONS
    4. Chapter 21: Learning Goes Mobile
      1. ABSTRACT
      2. 1. INTRODUCTION
      3. 2. BACKGROUND
      4. 3. MAIN FOCUS OF THE CHAPTER
      5. 4. SOLUTIONS AND RECOMMENDATIONS
      6. 5. CONCLUSION
      7. 6. APPLICABILITY OF RESULTS TO THE ARCHITECTURE FIELD
      8. 7. FUTURE RESEARCH
      9. REFERENCES
      10. KEY TERMS AND DEFINITIONS
  13. Compilation of References
  14. About the Contributors