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Handbook of Research on Maximizing Cognitive Learning through Knowledge Visualization

Book Description

The representation of abstract data and ideas can be a difficult and tedious task to handle when learning new concepts; however, the advances of emerging technology have allowed for new methods of representing such conceptual data. The Handbook of Research on Maximizing Cognitive Learning through Knowledge Visualization focuses on the use of visualization technologies to assist in the process of better comprehending scientific concepts, data, and applications. Highlighting the utilization of visual power and the roles of sensory perceptions, computer graphics, animation, and digital storytelling, this book is an essential reference source for instructors, engineers, programmers, and software developers interested in the exchange of information through the visual depiction of data.

Table of Contents

  1. Cover
  2. Title Page
  3. Copyright Page
  4. Book Series
    1. Mission
    2. Coverage
  5. Editorial Advisory Board and List of Reviewers
    1. Editorial Advisory Board
    2. List of Reviewers
  6. Foreword
    1. REFERENCE
  7. Preface
    1. CHAPTER DESCRIPTIONS
    2. REFERENCE
  8. Acknowledgment
  9. Section 1: Perception and Cognition
    1. Chapter 1: Cognitive Learning with Electronic Media and Social Networking
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND
      4. WAYS TO COMMUNICATE
      5. COGNITIVE ACTIVITIES
      6. COGNITIVE LEARNING WITH KNOWLEDGE VISUALIZATION, IN A CLASSROOM AND ONLINE
      7. CASES OF RESEARCH STUDY AND CONSTRUCTING LEARNING PROJECTS
      8. RESEARCH STUDIES AND EXPLORATIONS: VISUAL APPROACH TO INSTRUCTION AND LEARNING
      9. CRITICISM AND ASSESSMENT WITH RESPECT TO DIGITAL ART AND GRAPHICS
      10. FUTURE RESEARCH DIRECTIONS
      11. CONCLUSION
      12. REFERENCES
      13. ADDITIONAL READING
      14. KEY TERMS AND DEFINITIONS
    2. Chapter 2: Sensory Extension as a Tool for Cognitive Learning
      1. ABSTRACT
      2. INTRODUCTION
      3. THE TECHNOLOGICAL ORIGINS OF EDUCATIONAL SENSORY AUGMENTATION
      4. EDUCATION THROUGH SENSORY EXTENSION: OPTIMISM AND PESSIMISM
      5. FUTURE DIRECTIONS: OR, GOING STILL FURTHER
      6. CONCLUSION
      7. ACKNOWLEDGMENT
      8. REFERENCES
      9. ADDITIONAL READING
      10. KEY TERMS AND DEFINITIONS
    3. Chapter 3: Simultaneous Perception of Parallel Streams of Visual Data
      1. ABSTRACT
      2. 1. INTRODUCTION
      3. 2. BACKGROUND
      4. 3. UNITS AND MEASURES
      5. 4. VISUAL INFORMATION PROCESSING
      6. 5. ADJACENT VISUAL DATA PROCESSING
      7. 6. SUPERPOSED VISUAL DATA PROCESSING
      8. 7. SOLUTIONS AND RECOMMENDATIONS
      9. 8. FUTURE RESEARCH DIRECTIONS
      10. 9. CONCLUSION
      11. REFERENCES
      12. ADDITIONAL READING
      13. KEY TERMS AND DEFINITIONS
  10. Section 2: Art-Math-Science Connection
    1. Chapter 4: Visualization and Mathematical Thinking
      1. ABSTRACT
      2. INTRODUCTION
      3. PROOFS WITHOUT WORDS
      4. PROOFS WITHOUT WORDS AS ART
      5. VISUALIZATION AS A SOURCE OF IDEAS
      6. VISUALIZATION TO UNDERSTAND AN IDEA OR A THEOREM
      7. VISUALIZATION TO UNDERSTAND A CONCEPT
      8. CONCLUSION
      9. REFERENCES
      10. ADDITIONAL READING
      11. KEY TERMS AND DEFINITIONS
    2. Chapter 5: Duality of Natural and Technological Explanations
      1. ABSTRACT
      2. INTRODUCTION: DUALITY OF NATURAL AND TECHNOLOGICAL APPROACHES IN KNOWLEDGE VISUALIZATION
      3. 1. MATHEMATICAL DESCRIPTIONS OF THE EARTHLY AND CELESTIAL OBJECTS AND RELATED EVENTS
      4. 2. PHYSICAL CONCEPTS VERSUS SPORTS
      5. 3. BIOLOGY OF A CELL VERSUS HUMAN HABITAT
      6. 4. NATURAL AND HUMAN-MADE MATERIALS: NANOSCALE MATERIALS SCIENCE
      7. 5. CARBON: A GEM, A MOLECULE, AND A HEART OF NANOTECHNOLOGY
      8. 6. GEOGRAPHY AND MAPS VS. OTHER DISCIPLINES
      9. FUTURE RESEARCH DIRECTIONS
      10. CONCLUSION
      11. REFERENCES
      12. ADDITIONAL READING
      13. KEY TERMS AND DEFINITIONS
    3. Chapter 6: Random Processes and Visual Perception
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND
      4. RANDOMNESS AND VISUAL COMMUNICATION
      5. THE SHORTEST ROUTE PROBLEM VISUALIZATION
      6. FUTURE RESEARCH DIRECTIONS
      7. CONCLUSION
      8. ACKNOWLEDGMENT
      9. REFERENCES
      10. ADDITIONAL READING
      11. KEY TERMS AND DEFINITIONS
    4. Chapter 7: Science of the Archives
      1. ABSTRACT
      2. INTRODUCTION
      3. VISUAL LITERACY
      4. HISTORY OF PLANT COLLECTIONS
      5. ARTISTS
      6. CHANGING TIMES
      7. TECHNOLOGIES FOR CURATION
      8. WEBSITES ON THE HISTORY OF BOTANY
      9. ENGAGING STUDENTS
      10. FUTURE RESEARCH DIRECTIONS
      11. CONCLUSION
      12. ACKNOWLEDGMENT
      13. REFERENCES
      14. ADDITIONAL READING
      15. KEY TERMS AND DEFINITIONS
  11. Section 3: Cognitive Computing and Programming
    1. Chapter 8: Visualization by Coding
      1. ABSTRACT
      2. INTRODUCTION
      3. LEARNING PROGRAMMING FOR VISUALS
      4. HISTORY: 1980S, MAINFRAMES, DUMB TERMINALS AND FORTRAN
      5. CREATING AN IMAGE OF A HORSE RIDER IN FORTRAN
      6. IN MODERN PROGRAMMING LANGUAGES
      7. PYTHON
      8. JAVA
      9. C++
      10. TRANSFORMING A SHAPE INTO A FORM
      11. FUTURE RESEARCH DIRECTIONS
      12. CONCLUSION
      13. REFERENCES
      14. ADDITIONAL READING
      15. KEY TERMS AND DEFINITIONS
      16. APPENDIX A: THE FORTRAN IMPLEMENTATION
      17. APPENDIX B: THE FIRST PYTHON IMPLEMENTATION
      18. APPENDIX C: THE SECOND PYTHON IMPLEMENTATION
      19. APPENDIX D: THE JAVA IMPLEMENTATION
      20. APPENDIX E: THE C++ IMPLEMENTATION
      21. APPENDIX F: PYTHON CODE FOR TRANSFORMATIONS
      22. APPENDIX G: JAVA CODE FOR TRANSFORMATIONS
      23. APPENDIX H: C++ CODE FOR TRANSFORMATIONS
    2. Chapter 9: Building a Computer
      1. ABSTRACT
      2. INTRODUCTION: WHY TO BUILD A COMPUTER
      3. HOW TO BUILD A COMPUTER
      4. ISSUES, CONTROVERSIES, AND PROBLEMS
      5. RECOMMENDATIONS
      6. FUTURE DIRECTIONS
      7. CONCLUSION
      8. REFERENCES
      9. ADDITIONAL READING
      10. KEY TERMS AND DEFINITIONS
    3. Chapter 10: Visual Plan Construct Language (VPCL)
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND: WHY VPCL
      4. DESCRIPTION OF SEVERAL VIEWS OF VPCL
      5. CONCLUSION
      6. REFERENCES
      7. ADDITIONAL READING
      8. KEY TERMS AND DEFINITIONS
  12. Section 4: Visual Interpretations
    1. Chapter 11: Connecting the Dots
      1. ABSTRACT
      2. INTRODUCTION
      3. WHAT IS MANDALA?
      4. THE NATURE OF KNOWLEDGE
      5. RATIONALE AND OBJECTIVE
      6. MAKING OF THIS MANDALA
      7. CONCLUSION
      8. REFERENCES
      9. ADDITIONAL READING
      10. KEY TERMS AND DEFINITIONS
      11. ENDNOTES
    2. Chapter 12: Re-Visualising Giotto's 14th-Century Assisi Fresco “Exorcism of the Demons at Arezzo”
      1. ABSTRACT
      2. INTRODUCTION
      3. THE FOUNDATION OF PERSPECTIVE IN THE ITALIAN RENAISSANCE
      4. EXORCISM OF THE DEMONS AT AREZZO: DESCRIPTION AND 2D ANALYSIS
      5. 3D MODELLING AND ANALYSIS OF THE FRESCO
      6. REVELATIONS FROM THE INVESTIGATIVE MODELLING PROCESS
      7. DISCUSSION
      8. CONCLUSION
      9. FUTURE RESEARCH
      10. REFERENCES
      11. KEY TERMS AND DEFINITIONS
      12. ENDNOTES
    3. Chapter 13: Visualization in Learning
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND
      4. VISUAL PERCEPTION
      5. VISUALIZATION METHODS IN INFORMATION ARCHITECTURE
      6. VISUALIZATION IN LEARNING
      7. TRENDS IN VISUALIZATION
      8. SUMMARY AND CONCLUSION
      9. ACKNOWLEDGMENT
      10. REFERENCES
      11. ADDITIONAL READING
      12. KEY TERMS AND DEFINITIONS
      13. ENDNOTES
    4. Chapter 14: Analyzing Disney's Early Exhibits as Installation Art Work
      1. ABSTRACT
      2. INTRODUCTION
      3. INSTALLING THE BODY
      4. IMMERSIVE NARRATIVE
      5. INSTALLATION FOR KNOWLEDGE PRESENTATION
      6. CONCLUDING THOUGHTS
      7. REFERENCES
      8. ADDITIONAL READING
      9. KEY TERMS AND DEFINITIONS
  13. Section 5: Cognitive Creativity
    1. Chapter 15: Digitally Mediated Art Inspired by Scientific Research
      1. ABSTRACT
      2. BACKGROUND
      3. MAIN FOCUS OF THIS CHAPTER
      4. FUTURE RESEARCH DIRECTIONS
      5. CONCLUSION
      6. REFERENCES
      7. KEY TERMS AND DEFINITIONS
    2. Chapter 16: On Creativity of Asian and American Asian Students
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND
      4. ENHANCING CREATIVITY OF ASIAN AND AMERICAN ASIAN STUDENTS
      5. FUTURE RESEARCH DIRECTIONS
      6. CONCLUSION
      7. REFERENCES
      8. ADDITIONAL READING
      9. KEY TERMS AND DEFINITIONS
    3. Chapter 17: AiryLight
      1. ABSTRACT
      2. INTRODUCTION
      3. AMBIENT OBJECTS, SPECTACLE, DOMESTIC ENVIRONMENTS
      4. ENVIRONMENTAL DATA AND AMBIENT OBJECTS
      5. CONCLUSION
      6. REFERENCES
      7. ADDITIONAL READING
      8. KEY TERMS AND DEFINITIONS
  14. Section 6: Visualizing Teaching and Learning
    1. Chapter 18: What Does Learning Look Like?
      1. ABSTRACT
      2. INTRODUCTION
      3. UNDERSTANDING DATA VISUALIZATION THROUGH AN ARTIST’S EYE
      4. UNDERPINNINGS AND GROUNDWORK
      5. NETWORK VISUALIZATION AND DESIGN THINKING
      6. IDEAS AND STRATEGIES FOR VISUALIZING PATTERNS OF VISUAL ART LEARNING
      7. HOPEFUL RESEARCH VISIONS OF LEARNING DATA VISUALIZATION
      8. CONCLUSION
      9. ACKNOWLEDGMENT
      10. REFERENCES
      11. ADDITIONAL READING
      12. KEY TERMS AND DEFINITIONS
      13. ENDNOTES
    2. Chapter 19: Bringing the Arts as Data to Visualize How Knowledge Works
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND
      4. PRESENTING FINDINGS FROM NAEP DATA EXPLORER, REPORTS, AND SECONDARY USE DATA
      5. SOLUTIONS AND RECOMMENDATIONS
      6. FUTURE RESEARCH DIRECTIONS
      7. CONCLUSION
      8. REFERENCES
      9. ADDITIONAL READING
      10. KEY TERMS AND DEFINITIONS
  15. Compilation of References
  16. About the Contributors