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GUI Bloopers 2.0, 2nd Edition

Book Description

Is your application or Web site ready for prime time?

A major revision of a classic reference, GUI Bloopers 2.0 looks at user interface design bloopers from commercial software, Web sites, Web applications, and information appliances, explaining how intelligent, well-intentioned professionals make these mistakes--and how you can avoid them. While equipping you with the minimum of theory, GUI expert Jeff Johnson presents the reality of interface design in an entertaining, anecdotal, and instructive way.

* Updated to reflect the bloopers that are common today, incorporating many comments and suggestions from first edition readers.

* Takes a learn-by-example approach that teaches how to avoid common errors.

* Covers bloopers in a wide range of categories: GUI controls, graphic design and layout, text messages, interaction strategies, Web site design -- including search, link, and navigation, responsiveness issues, and management decision-making.

* Organized and formatted so information needed is quickly found, the new edition features call-outs for the examples and informative captions to enhance quick knowledge building.

* Hundreds of illustrations: both the DOs and the DON'Ts for each topic covered, with checklists and additional bloopers on www.gui-bloopers.com.

Table of Contents

  1. Copyright
  2. Acknowledgments
  3. Introduction
    1. Why was this book updated?
    2. Why is this book needed?
    3. What is a GUI blooper?
    4. How were the bloopers compiled?
    5. How is the book organized?
    6. Who should read GUI Bloopers 2.0 and how should they use it?
    7. GUI-Bloopers2.com
  4. First Principles
    1. Introduction
    2. Basic Principle 1: Focus on the users and their tasks, not on the technology
    3. Basic Principle 2: Consider function first, presentation later
    4. Basic Principle 3: Conform to the users’ view of the task
    5. Basic Principle 4: Design for the common case
    6. Basic Principle 5: Don’t distract users from their goals
    7. Basic Principle 6: Facilitate learning
    8. Basic Principle 7: Deliver information, not just data
    9. Basic Principle 8: Design for responsiveness
    10. Basic Principle 9: Try it out on users, then fix it!
  5. GUI Control Bloopers
    1. Introduction
    2. Using the wrong control
    3. Using controls wrongly
  6. Navigation Bloopers
    1. Introduction
    2. Not showing users where they are
    3. Leading users astray and not showing the way
    4. Poor search navigation
  7. Textual Bloopers
    1. Introduction
    2. Uncommunicative text
    3. Developer-centric text
    4. Misleading text
  8. Graphic Design and Layout Bloopers
    1. Introduction
    2. Bad layout and window placement
    3. Troublesome typography
  9. Interaction Bloopers
    1. Introduction
    2. Deviating from task focus
    3. Requiring unnecessary steps
    4. Burdening users’ memory
    5. Taking control away from users
  10. Responsiveness Bloopers
    1. Introduction
    2. Common responsiveness bloopers
    3. Reasons for poor responsiveness
    4. Avoiding responsiveness bloopers: Design principles
    5. Avoiding responsiveness bloopers: Techniques
    6. Conclusion
  11. Management Bloopers
    1. Introduction
    2. Counterproductive attitude
    3. Counterproductive process
  12. Appendices
    1. Appendix A: Glossary
    2. Appendix B: How this book was usability tested
    3. Appendix C: Task analysis of creating slide presentations—questions
    4. Appendix D: Illustrating simplicity—the object/action matrix
    5. Appendix E: Usability tests for every time and purpose
  13. Bibliography
  14. About the Author
  15. Web Appendix: Color Bloopers
    1. Blooper 71: Text hard to read on background
    2. Blooper 72: Relying on subtle color differences
    3. References