O'Reilly logo

Grome Terrain Modeling with Ogre3D, UDK, and Unity3D by Richard A. Hawley

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

Chapter 6. Water, Rivers, and Roads

Now we come to add landmarks to our terrain. From a player's perspective, rivers and roads are easy to follow, they guide us between places of interest. They provide barriers to different zones and give us something pretty to look at.

Water is one of those elements highly dependent on the quality of textures and shaders used. In older game engines, water was a simple 3D plane (or quad) with a reflective surface and maybe an animated normal map to simulate surface movement. Game engines such as Unity use this simple water plane technique. UDK features an actor that's capable of sophisticated physics-based water interaction; drop an object into UDK water and it sends dynamic ripples across the surface. UDK even ...

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required