Chapter 10. Transformation

In Chapter 9 we delved into advanced 2D graphics programming. In this chapter we will explore GDI+ transformations. A transformation is a process that changes graphics objects from one state to another. Rotation, scaling, reflection, translation, and shearing are some examples of transformation. Transformations can be applied not only to graphics shapes, curves, and images, but even to image colors.

In this chapter we will cover the following topics:

  • The basics of transformation, including coordinate systems and matrices

  • Global, local, and composite transformations

  • Transformation functionality provided by the Graphics class

  • Transformation concepts such as shearing, rotation, scaling, and translation

  • The Matrix and ColorMatrix ...

Get Graphics Programming with GDI+ now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.