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Graphics for Learning: Proven Guidelines for Planning, Designing, and Evaluating Visuals in Training Materials by Chopeta Lyons, Ruth C. Clark

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Chapter 20. Apply the Principles

CHAPTER OVERVIEW

In this chapter, we follow two instructional designers as they apply the guidelines from the previous sections and a systematic approach to visualize their instruction. Although the case studies are fictionalized, they are a composite of details from real projects and designs.

In the first case, Naomi designs training for a system application in a large corporate setting for novice users to be delivered in multimedia and in print.

In the second case, George creates an e-learning training course for a financial investing club's Web site. George has some programming and graphics skills, so he feels he can handle almost all of the development, though he may need to contract out a few pieces.

The End-User ...

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