O'Reilly logo

Graphics for Learning: Proven Guidelines for Planning, Designing, and Evaluating Visuals in Training Materials by Chopeta Lyons, Ruth C. Clark

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

Chapter 16. Define the Visual Context

CHAPTER OVERVIEW

This chapter concentrates on those elements that have far-reaching impact on your graphics production but often get overlooked. Here, we return to the task of assessing the learning environment or landscape first introduced in Chapter Two. We look at the design decisions that need to be made early in the process because they also affect subsequent graphics development. These include decisions about the following:

  • Learner profile

  • Learning environment

  • Delivery media and platform

  • Production issues, including the equipment, formats, and even schedules

In e-learning, programming issues are also part of production, so in this chapter we outline some of the issues about programming that can affect your ...

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required