Contributors

Contributors

Curtis Beeson, NVIDIA

Curtis Beeson moved from SGI to NVIDIA’s Demo Team more than five years ago; he focuses on the art path, the object model, and the DirectX renderer of the NVIDIA demo engine. He began working in 3D while attending Carnegie Mellon University, where he generated environments for playback on head-mounted displays at resolutions that left users legally blind. Curtis specializes in the art path and object model of the NVIDIA Demo Team’s scenegraph API—while fighting the urge to succumb to the dark offerings of management in marketing.

Kevin Bjorke, NVIDIA

Kevin Bjorke works in the Developer Technology group developing ...

Get GPU Gems: Programming Techniques, Tips and Tricks for Real-Time Graphics now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.