Preface

This book is an extensive and practical collection of articles about real-time computer graphics, accumulating the knowledge and experience of experts in both industry and academia. Building, in the same style, upon the wealth of the great “Gems” books already available, GPU Gems is a collection of short chapters. However, a number of key characteristics make this book unique and valuable to today’s developers as they attempt to harness the ever-increasing power of the graphics processing unit (GPU).

First and foremost, this book focuses squarely on real-time programmable graphics— specifically, on techniques relevant to GPUs. Each chapter was carefully selected to present ideas and techniques that are directly useful in interactive applications, ...

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