Chapter 22. Color Controls

Kevin Bjorke NVIDIA

Color correction is part of almost all print and film imaging applications. Color correction can be used to move color images from one color space to another (say, from Adobe RGB to sRGB); to stylize images (creating illusions such as faded film, cross-processing, or other stylistic variations); to combine art elements from different sources (such as matching color palettes between different video sources, or models made by different artists); or to give broad coherence and mood to entire parts of a game or scene without changing the underlying models and textures.

Most of the imagery we see on television, in magazines, and in movies has undergone very careful color correction and control. Understanding ...

Get GPU Gems: Programming Techniques, Tips and Tricks for Real-Time Graphics now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.